MonetaryDread's forum posts

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#1 Edited by MonetaryDread (2722 posts) -

I would love to see a DOS edition of Ranking of Fighters. DOS had the "greatest" fighting games of all time with such classics as:

Edit: I guess I should actually start reading OPs posts before I chime in with a comment. We must think alike because these games totally fit with the theme of Ranking of Fighters (shitty or less famous fighting games ) and they need to be covered at some point. Hell, I can even send in the disks for a few of those if needed.

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#2 Posted by MonetaryDread (2722 posts) -

@monetarydread said:

Published by Sony America and the Technical Producer is Mark Cerney. So I am guessing this is a PS4 exclusive without a PC port? Bummer

I thought it was console exclusive to PS4 but confirmed coming to PC as well?

http://www.pcgamer.com/kojima-productions-announces-death-stranding-starring-norman-reedus-dead-whales/

I looked into it a bit. Apparently the only confirmation of a PC version was a QA on the Kojima Productions webpage and that was summarily taken down when the news came out. It might be coming out, but how often does a Sony published game that is being worked on by SOny executives get a PC release?

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#3 Posted by MonetaryDread (2722 posts) -

Published by Sony America and the Technical Producer is Mark Cerney. So I am guessing this is a PS4 exclusive without a PC port? Bummer

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#5 Posted by MonetaryDread (2722 posts) -

I don't mind it at all. Sure, it isn't a traditional FF combat system but it feels better than some of the previous ones. For example, I loathed the combat system in FFX because it was even more linear than the level design. Oh, there is a flying enemy, I guess I have to use Wakka because he can one-hit them and everyone else will need two hits. This enemy has armor, time to use Auron. Oh, this one is only suceptible to magic? The only realy choice you ever got to make in that game was whether you wanted to waste MP on Haste or Shell; or then there was the " oh, I guess I haven't used a summon in a while... Its a complete waste of time, but if I don't use them they will be underpowered when I actually need them."

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#6 Edited by MonetaryDread (2722 posts) -

@dray2k: The ff3+6 period was a novel time for people. That was pre-world wide web and the only time someone had heard of anime was if you were lucky enough to be in a cuty where the video rental shop has a few vhs's, and unless it was a movie, you saw two episodes of a show and thats it. Sure, there was a few outliers like The Lost Cities of Gold, Battletech and Dragonball on TV, but u probably didn't think of them as anime. FF6 came out around the same time as Sailor Moon and DBZ wasnt dubbed until much later, so JRPG's were most likely a lot of peoples first experiences with Anime storylines.

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#7 Edited by MonetaryDread (2722 posts) -

Maybe I just have a habit of grinding too much, but every game i the series is a cakewalk, so i can't tell if this one is any different. If anything all the GTS accomplishes is removing some of the hassle. In my opinion, hassle and busywork does not equal difficulty.

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#8 Edited by MonetaryDread (2722 posts) -

The Neon Demon - 6.5 +- .5 (the movie is still fresh on my mind so it might change)/10

  • I can see why some people hated this film. It is slow, 90% of the movie is visual instead of having a clearly defined narrative, and despite the fact that you have to interpret the story it is fairly straightforward.
  • I loved the movie because I am biased towards Nicholas Winding Refin films. I enjoyed all his films and I think there is a place for his weird abstract style. This one has an almost 70's italian horror feel to it where the film is not doing anything scary, but it always keeps you in a state of uneasiness.
  • I think that NWF should just drop the pretense and try to make a completely silent film already. He has come close with films like Valhalla Rising, and The Neon Demon, it just feels like this is something that he wants to do but doesn't have the guts to actually go through with it and this leaves his movies in some sort of weird middle-ground where they aren't quite silent films but they don't have enough exposition to keep the majority of people interested.
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#9 Edited by MonetaryDread (2722 posts) -

@diobacco: How could those be something that is spoiled? I stumbled across a few of those in the first five minutes of the game. Thats basic gameplay mechanics as far as I am concerned and people shouldn't have to use spoiler warnings for them. Its seriously as easy as, "wait, the road looks like.... maybe I should try the mechanic on this. Oh, the hole we start the game in... well lets try interacting with that."

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#10 Edited by MonetaryDread (2722 posts) -

@beachthunder: Golden Age doesn't specidically mean creation, it means when man lived in a better time, and creation of new things is only a fraction of that.

Since games are primarily tech combined with applied psychology impleme pntation and execution is better than ever before. There is more quantity, sales are better, our knowledge of how to design a game that isn't shit is better than ever, the tech is better, the costs are better than ever before, here is more experimentation goin on, the options for doing something yourself is better, there are a greater variety of experiences (and the existence of older libraries are just a part of that), and coverage of said experiences is better.