All the additional development time in the world won't make this game look like a piece of shit on the 360 or PS3. At this point in the cycle why would you NOT put out a PC version to take advantage of all that processing power? Why would you limit yourself to the current gen of consoles when you're making an expansive open world game?
Company of Heroes 2 is dead to me. They're putting maps behind the pay wall/season pass. Maps behind a paywall in an RTS, you can't make this shit up. Combined with a CoH:O style cash shop I think THQ are done.
I don't know why everyone is hyping this up. The screenshots look fucking *terrible* compared to the original BG. They just added a blur over everything and called it a day.
1. The source art assets for Baldur's Gate, Baldur's Gate: Shadows of Amn and Throne of Bhaal are lost. All the original area art, paperdolls, monsters and character models are lost with the exception of a few 3D models of monsters from Throne of Bhaal. There is nothing anyone can do about it. Therefore, it is not possible for the devs to deliver Baldur's Gate HD, and/or re-render any art at higher resolutions. Significant modifications to sprites, like displaying cloaks and hats, adding new/more armor styles, or removing the mirroring effect from BG2 animations, are also off-limits. As per Trent Oster, the devs are currently limited to the existing animations. There will be no new animations in BG:EE, so it is no use to ask for them. Recreating character models from scratch and rendering them at high resolution is out of question, because it would take more time and resources than are currently available to the devs. Also, recreating character models alone is not an option, as they would look glaringly better than all monsters that weren't re-rendered; if something got redone, then everything else should get the same treatment for the sake of visual consistency, thus making this an even more demanding (and unfeasible) task. In light of the above, it doesn't make much sense to request new monsters, as they won't have distinctive animations to go (and I personally believe Baldur's Gate already has enough monsters that share the same animation or a recolored version of the same animation).
That would be nice to be honest! It feels like I'm really in the minority here being as new as I am when almost everyone playing this game has at least some past fighting game experience so they're already extremely familiar with the systems in place in Skullgirls. It's easier said than done though :P
@Petiew Aye I do like to use Filia and that combo is pretty easy to remember. It's just trying to apply it to a human opponent while fumbling with the pad. Every time I've tried to use it againt someone they've managed to block in the middle of the strong. Accounting for lag online is a real bitch because there isn't any against the AI dummy.