I'll probably look like an idiot for posting this, but here goes.
When co-op was first announced at E3, I kind of forgot about it shortly after, threw it in the back of my mind. Then, I looked at GiantBomb's quick-look and see what happens to whoever is playing with Luigi.
So, for what feels like the millionth time, I say... WHAT WERE THEY THINKING?
I didn't think about it much after E3, but there's really no reason why player 2 should be locked to player 1's screen. It's common sense; You have two players, and two different screens. This isn't the early 90s with Sonic 2 and 3.
And that's the thing. This isn't the first time a potentially good game, console or idea (not to say that NSMB2 is a bad game) with the Nintendo brand name on it, and find a way to create one major flaw. It's a trend that's spiraling out of control:
Kid Icarus: Uprising's awkward control scheme? A game that's a winner aside from that one problem. Heck, they had to develop a stand for that to ease complaints from QA testers. And even that could have been solved with better circle pad pro support. The whole control scheme was a big gaffe, though it wasn't enough to tarnish it as a good game.
The Wii as a whole? Admit it. The idea behind the Wii is brilliant! It had so much potential... that is, until you realized that the tech behind it was inferior to the 360 and PS3, to the point where it didn't even have HD support. What does that do? Take a console that had the ability to please both casual and core gamers alike, and completely alienate core gamers because developers don't want to dumb their games down for the Wii's specs. That and Nintendo has always been behind the curve in console tech since the N64. Great ideas, mediocre execution.
And the decision to lease out their IPs to other devs? Look what comes out of it:
Star Fox: Let Namco create a game, put most of the game outside the arwing with awkward controls.
Metroid: Let Team Ninja create a game that would've been perfect if the story hadn't turned Samus into an pussy-ass bitch that takes orders from people.
Mario & Zelda: Let a third party develop it for a console that isn't even theirs and... I hope she made lots of spaghetti!
(There have been some good instances though. I dunno if anyone agrees with me but I loved what Sega did with F-Zero.)
Who's the guy thinking up all this stuff? It's like (for at least their first and second party titles) that they hire someone specifically to think up ways to put a gaffe that badly stands out in just about every game Nintendo makes, and so that even their best games will be remembered for this. And now they wonder why core gamers are losing trust in Nintendo? (Okay, there's much much bigger reasons.)
I really just wish Nintendo would start thinking this shit through. I'll probably still buy the game, because I probably won't even touch co-op anyway, but come on Nintendo. Get your head into the game.
But, let's be serious. Gaffe or not, NSMB2 is either a rehash or an "if it ain't broke, don't fix it" kind of game, depending on what side of the fence you're on.
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