By mordecaix7 9 Comments
Kotaku link about Dead Rising 2's save system.
I am severely disappointed. The only changes made are that you can now have multiple save files and there are now more places to save your game. Still no auto save, or temporary save.
The news of how the save system works in DR2 makes it and instant "try before buy" instead of a "Day 1" purchase for me. When I played Dead Rising, I didn't get pissed off because I'd die and lose an hour's progress, that was fine. I could cope with that. It was "I need to go to bed, I have to work in the morning" type of progress loss that pissed me off. If I wasn't in an area with an accessible bathroom to save, I had to walk the long way across the mall just to get to one of the save points. It made me feel like I was wasting my time. So I could only play Dead Rising when I had at least 2 - 3 hours to spare, which is hard to come by for a working adult with a family to take care of.
The least they could have done was implement a "temporary save" type functionality that allows people to quit out of the game when they need to without losing progress; The temp save would disappear when it was reloaded so you can't use it as a "quick save".
I know for a lot of you, this is a non-issue and think nothing of having to replay parts of the game is no big deal. I agree with you except that it's not the game that beat me, it's the save system that beat me. The challenge should come from the zombie horde not the system used to save a game.
I would love to play Dead Rising 2 but until I know exactly how easy it will be to save and quit if I have to, without losing all the game time I put in, I am staying the hell away.