By Mordi 12 Comments
Replacing the worms with an original character
After some thinking, Josh and I agreed that it would be nice to create our very own character for the game we are making (see Part 1, above). We agree that it woould be a bad idea to base the game on worms. Therefore, we settled upon hamsters. So far, I have tried to characterize (or cartoonify, if you will) various hamsters. Here's what I have come up with so far:
I don't actually own my own hamster, so it's anatomical correctness is probably very shakey. I did google quite a few hamsters in the making of these.
We have also made the UI-system more or less complete. It has lists, buttons, boxes, you name it. Here are some concepts of the UI (these were made while the game would still have the worms in it)
...and here's what the in-game UI actually looks like right now (the logo is placeholder, until we find a new name for the game):
We're still not sure what we should name the game. If you have any suggestions, leaving them below would be much appreciated!
Not liking GB's "Parchment" editor for the blogs. Makes it a pain for me, in google chrome!
Anyway, I noticed that most of the images didn't blow up into correct size, so I'll just post the links here: