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mosespippy

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mosespippy

4751

Forum Posts

2163

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65

Followers

Reviews: 4

User Lists: 8

The video game industry, and especially it's advertising, sure does seem targeted to 18-25 males. If there's one thing I know about marketing it's that they love putting people into demographics. A comparison of who games are marketed towards vs who actually buys and plays games would be interesting.

@shadowelite38 said:

Hello,

I'm currently at university studying advertising and need to come up with a dissertation question. I thought I would try make a good question around a topic I'm passionate about, video games. I'd love for some ideas on a topic related to advertising and video games, so please, fire away!

No idea if you're a bot or not, but it'd be interesting to read about what's going on with all these free to play mobile games that are coming out of nowhere and putting people like Liam Neeson and Kate Upton in high production advertisements. Are they banking on that advertisements getting them players, is it working for them, do they have the money to justify the ads, if the ad campaign fails will the company collapse etc, etc.

The name Game of War: Fire Age sure does reek of SEO optimization. It might not rate on google searches, but I bet it pops up in a lot of app store searches. Celebrity advertisements likely came after the company had gained popularity and money.

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mosespippy

4751

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Reviews: 4

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@dizzyhippos: There is no reason to die on the easier difficulties. Run past everything. Fight the golden hands. With the XP from golden hands, bosses, and the few other fights where I got caught I hit level 99 before November, and each dungeon took 1/4 the time it took me on normal.

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mosespippy

4751

Forum Posts

2163

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Reviews: 4

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I could have sworn the PlayStation vs. Playstation vs Play Station and SNES vs Super NES points were already covered by the official style guide that Jeff wrote using the guides system, but I don't know if that even exists anymore. Google sure is hell isn't turning it up. The no italics or bold for game titles was also part of that style guide.

Should probably add not to write in future tense either. It's real dumb seeing game name will be released in 2014 (especially for a game with an indefinite delay).

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mosespippy

4751

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2163

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Reviews: 4

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Ryan and Patrick were going through all the Jurassic Park games at one point. Don't know if they finished it.

They made the interns play Farmville for a while but that series never saw an ending.

Speaking of interns, Fear Gauntlet was pretty good. Matt Kessler and one of the other interns played through a bunch of horror games. This was well before Spooking with Scoops.

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mosespippy

4751

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2163

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I remember really liking this boss. Such a great design. Unfortunately I only played the DLC with one of my experimental characters and was a bit under leveled. It beat the shit out of me maybe a dozen times but it was a fun fight every time. I especially like fights where I can cut off the tail.

I should really finish the DLC. I never beat Manus and don't know where to fight Kamaleet.

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mosespippy

4751

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2163

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#6  Edited By mosespippy

Right now I'm watching former GB intern, Nick Robinson, and former co-worker of Dan & Jason's, Phil Kollar, play though Resident Evil Revelations 2 on Polygon. It's been scratching that Endurance Run itch.

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mosespippy

4751

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@venekor said:

Yeh nothing mentioned appeals :( I'm not really into Anime looking characters and the great thing about FF7 is they didn't look like that. Again because they were so low poly you forgave the style because every character model looked bad back then. Maybe i'll give Xenogears a try but it'll have to be on an emulator because it never came out here and I cannot see it on the PS Store, so I'm guess that digital release was US and Japan only. The art style does nothing for me though...

I just loved those pre rendered backgrounds in 7 and how they'd cut from a cinematic down to them so seamlessly.

Maybe I'll have to face facts that I just don't like JRPGs and that one was a fluke. I played 8 and it started off well but the game just didn't flow like 7 did, I felt like I had to grind constantly and I played 7 so naturally without any need for that crap.

Xenoblade Chronicles X looks good, I hated the first one but this looks totally different. The problem I have with a lot of JRPGs is the world can be quite generic, often they all look the same, like in Monster Hunter 4, there are just no memorable locations. I tried Ni No Kuni and usually I hate Voice Acting in JRPGs, but that had some of the best I've heard, really well done and I find it funny to have a Welsh voice done so well in a Japanese game. Sadly though I just found the story to be really boring...

One of the interesting things about FFXII is that they use a range of commonwealth accents do distinguish each region of the world. I wouldn't say they look anime either, but maybe that's because you spend most of the game looking at them from behind and from that perspective they look normal. And it's got lots of memorable locations, from a sea made of sand, to a refugee camp on a holy mountain, to a lighthouse in the middle of the ocean, to a region that changes completely between the dry & monsoon seasons, to some sort of chernobyl like disaster zone except magical instead of nuclear and everything in between.

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mosespippy

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@bribbins: Just under 62 hours. I might have been a bit slow because I was playing with a fractured arm and couldn't hold the vita properly for a couple days so I was playing one handed. But man is it good. I almost started it again as soon as I finished it, but I realized I have 4 other JRPGs on my Vita that I haven't touched. I'll definitely run through it again before the sequel comes out (assuming that the localization hasn't been canceled).

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mosespippy

4751

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Reviews: 4

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I think these are for console gamers who want to take advantage of steam sales. It's not for everyone, but guess what? Big powerful desktop rigs aren't for everyone either. To each their own.

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mosespippy

4751

Forum Posts

2163

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Reviews: 4

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@krullban: Yeah, the free aim is perfectly fine as far as TPS games go, but if you're using it then you're probably also being slow and methodical, which means using the clunky and slow cover system.

None of this would be an issue if match making could actually fill a lobby. With tens of millions of copies sold there are likely over a million daily players. Even if <1% are using free aim that should still be enough to fill a lobby. Hell, it only half fills lobbies when in auto aim servers. There is no acceptable reason for them to not be able to fill a lobby.