MosesWalker's forum posts

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#1 Posted by MosesWalker (55 posts) -

Goodbye. :(

#2 Posted by MosesWalker (55 posts) -

Another great article, Alex. It's perfect reading on this rainy Sunday.

#3 Posted by MosesWalker (55 posts) -

Alex continues to be my favorite GB writer. Great read, keep up the great work.

#4 Posted by MosesWalker (55 posts) -

Hope he gets better.

#5 Posted by MosesWalker (55 posts) -

I hope Candyland gets the same treatment some day.

#6 Posted by MosesWalker (55 posts) -

MIxed emotions on this. Happy for Kaz. He seems like a great guy and maybe Sony can turn things around under his direction. On the other hand, a lot of stress comes with that job and we'll probably never see at another E3 press conference.

#7 Posted by MosesWalker (55 posts) -

Still missing the blades.

#8 Posted by MosesWalker (55 posts) -

I still have my PS2 copy of ICO and I must be the only person on the planet that likes the US boxart. It's great. The kid looks like he's about to wreck somebody with that stick. 

#9 Edited by MosesWalker (55 posts) -

great article Patrick. I had some similar feelings while playing this game as well. I completely disagree with analysis of the puzzling, though. I think it's great. It's fast paced and frantic, but also forces you think hard on how to climb. However, I can definitely understand how someone can become frustrated with their design. The beauty of the puzzles is that there is no one right way to solve the puzzles but there's certainly a wrong way and that's usually where the frustration comes into play. Still, it's one of those things you either really like or just really hate it. Hopefully, more people will try the game and see for themselves.

#10 Posted by MosesWalker (55 posts) -

@JohnPaulVann said:

                There's only one problem with this deal: every game Sucker Punch has ever made SUCKS! 


Back in my day, trolling used to mean something. Damn kids. 
Anyway, congrats to Sucker Punch. Looking forward to many more great games from them.
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