I think if someone dies, the shine goes into a temporary glass. Each time someone dies another one is added and when someone finally gets a shine, they get all of them.
I do not think there are enough gumballs on this planet for that to work.
We for sure need to follow someone else's stream next time...watching Dan is infuriating
Yeah watching dan casually loot for things he does not need while his friends are being murdered a few feet away is pretty annoying, i want to see the next episode from alexs perspective.
Whether you like this game or not seems to be divided along whether you took the time to learn the controls or not. Kinda like the old Resident Evil games' tank controls.
If you do learn it, it's basically Mario 64 with even more movement options built into it. On paper, everyone should like that, but the game gets in its own way a lot. The story and the camera are the hurdles (especially today when inverted controls are far less common, they were actually somewhat common on consoles back in Sunshine's day).
The basic controls are fine, it's not about if you learn the controls or not, it's the fludd that ruins the game, you spend a very large amount of the game as a janitor just cleaning up muck in a way that just kills the momentum of the game and just feels out of place in a mario game, and the level design is pretty bad aside from the fludd less levels that even at their best pale in comparison to the platforming in the galaxy games.
And the lack of options for the inverted x and y axis is just an absolute dealbreaker.
But it does look and sound really nice, and the setting is delightful.
The reason Super Mario Sunshine is so divisive 100% comes down to how long it takes before the controls feel good though. Anyone that stuck it out past the first hour or so loves the game. Never met anyone that played it to any extent and came away with it not being in their top 10 games of all time.
mrasshat's comments