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mrcraggle

Spammed chat to help test along with others yet I get banned. :(

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mrcraggle

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@notha: We must have watched a different Kickstarter. There was an offside joke about him working on the game but even then he was busy with the Cave although we didn't know that at the time as many people confused the Cave with DFA. As there is the documentary series, you get to see the creative process and I think Ron was in one episode very early on and only briefly as Tim and him went back and forth on ideas of what the game could be now they have a bigger budget. At the end of the day, he's had very little to do with the game and DFA is very much a Tim Schafer headed game.

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mrcraggle

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#2  Edited By mrcraggle

I bought it over the weekend through GMG and I've played through it twice and will complete the third soon. I literally went from first playthrough into second yet I don't really have any complaints about that like a couple of the guys did as the non-character specific sections don't really imped your progress. If anything, by the second time you can just breeze through it. Now I can see where this would be a problem by the 3rd playthrough as you're forced to play as two characters you've already played as so I think if they did DLC, it'd need to be extra characters so you could have a fresh team or maybe an additional level to replace one or all of the ones you've already been through. At one point in the game, you come across a pirate, a robot and a clown. I'd actually be interested in playing as those and see what their stories and levels would be.

I've enjoyed what I've played and learning about what these people have done but for a sequel, I think there would just need to be more levels to make each play through feel unique. I'd also want to see the abilities of each character used more effectively. Take the Hillbilly for example, for me he had the best level. It just had a great sense of atmosphere with enjoyable and humourous puzzles and a great resolution but the Hillbilly's power outside the rest of the world is practically useless. I think the way the story is told would also need some tweaking as well. It really doesn't take too much time at all to figure out what each character is all about and where they're going do long before the end of the game rolls around but who knows if there will ever be a sequel as DF have yet to make one to date but I think this is one that I think they could really learn a lot from and make a better sequel. Ron Gilbert always said that the game wasn't really about the platforming and it was an adventure game and while, yea I'd probably agree as I can see what he means, you do an awful lot of running around, jumping and backtracking and those are some of the weaker aspects of the game that I'd really want to see improved.

EDIT: Oh well, forget all of that. Ron Gilbert has left DF so any chances of DLC or a sequel are unlikely now. It's probably just a skeleton crew left on the game now anyway fixing up some bugs.

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mrcraggle

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#3  Edited By mrcraggle

I don't have any tablet of any kind. I just can't find many reasons to spend the money on one. The Surface sounded interesting because it has USB, external storage support and all that good jazz but the performance issues I saw in reviews really put me off.

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mrcraggle

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@jimbo said:

New consoles, new Source engine, new Half Life.

That's three news. Half Life 3 confirmed.

Half-Life 3, E3, 2013. That makes 9, minus 6 (because E3 takes place in June) and we get 3 again.

Half-Life 3 confirmed.

You're gonna put scoops out of a job with hardcore journalist skills like that.

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mrcraggle

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Didn't you know the engineers and designers hate IE.

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mrcraggle

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What browser are you using? I use Maxthon and get the same issues but when I click fullscreen, I'm still able to access my taskbar but it plays correctly in the latest version of Chrome for me.

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Isn't this just what they're doing instead as they're out for PAX next Friday?

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#8  Edited By mrcraggle

@golguin: Have you tried the work around I posted above in the meantime? The engineers are very aware of the problem but at the moment, they're priority is site stability.

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mrcraggle

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I skip cutscenes if I'm playing a demo or I'm playing through a 2nd time or something but I do generally watch all cutscenes. I actually hate cutscenes or parts in games where you can't do anything and are forced to watch, even if it's trivial.

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#10  Edited By mrcraggle

I thought I'd bump this back up because this is still an issue and has been now for going on 10 days.