mrcraggle's forum posts

#1 Posted by mrcraggle (1837 posts) -

@zevvion said:

@mrcraggle said:

@glottery said:

Darksiders 2 comes to mind as the most recent example, though maybe "hate" has to be replaced with "disappointment". Even in that case, though, I was puzzled because I thought it was fantastic and improved on almost every level from the first game.

I actually wrote a blog about it and my issues with DS2 compared to the first and it seemed the comments agreed.

I don't. Both games have a different set up for the world. In that, it changes a lot of things. I still really like Darksiders, but I also still very much like Darksiders II. They are on equal ground for me. You blog more or less says how it's different from the first game, therefor less good. Yeah, it's different from the first game, but it's just as good.

It was different in a way I didn't enjoy. The loot system felt pointless, Death wasn't a very interesting character, the story just plodded along and the fetch quests within fetch quests just grated me too much for me to really enjoy it as much as the first. Is that fair for me to say?

#2 Posted by mrcraggle (1837 posts) -

@glottery said:

Darksiders 2 comes to mind as the most recent example, though maybe "hate" has to be replaced with "disappointment". Even in that case, though, I was puzzled because I thought it was fantastic and improved on almost every level from the first game.

I actually wrote a blog about it and my issues with DS2 compared to the first and it seemed the comments agreed.

#3 Edited by mrcraggle (1837 posts) -

@j87 said:

Escape from Monkey Island.

I really enjoyed it and it got me into the series, but everyone seems to hate the story and controls.

I'm a huuuuge MI fan and that game is the fucking pits. I didn't find it very funny, the puzzles were pretty easy, it was ugly despite requiring a graphics card (Grim Fandango didn't) and the monkey combat was an insult to well, insult sword fighting. While MI3 didn't have the likes of Tim Schafer or Ron Gilbert working on it, it still left its mark with memorable characters, fantastic art direction, brilliant voice acting and clever puzzles. It may not have been the ideal game (Ron Gilbert did plan MI as a trilogy but left after 2) but it's still a great game in its own regard even if it doesn't have those darker moments from previous games.

#4 Posted by mrcraggle (1837 posts) -

How much Gang Beasts and Sports Friends will there be? They're the most E of sports.

#5 Posted by mrcraggle (1837 posts) -

@james_hayward said:

@mrcraggle said:

If we're honouring Ryan I feel that the 5th may be the best date

I agree.

I'll give it until the end of the day in case anyone wants to make a case for another date and then I'll get back to Meltdown to confirm.

I can't come to this so it's up to you peeps. But do people come together to honor someone's day of passing? Isn't it usually his/her day of birth? I'm conflicted, maybe meeting on the 5th will bring increased group solidarity. Just wanted to share my thoughts.

It's hard to say as only a small amount of people on the site were actually close to Ryan but I'd say it's fairly common to commemorate someone on the date or close to the date they passed away. We're just trying to respect a great man but if someone feels like doing it so close to the date he passed away is wrong in someone, I'd like to hear it so we can arrange something.

#6 Posted by mrcraggle (1837 posts) -

If we're honouring Ryan I feel that the 5th may be the best date

#7 Posted by mrcraggle (1837 posts) -

I really didn't enjoy it. I just felt like the tracks lacked a lot of character and felt really dull. I was more into Diddy Kong Racing.

#8 Posted by mrcraggle (1837 posts) -

Ubisoft don't care about PC users. We're just going to pirate it obviously.

#9 Posted by mrcraggle (1837 posts) -

I feel it comes down to implementation. If the damage modelling is only going to be super minor then I don't see the point and it's more disappointing to me that they went to the effort but didn't go far enough. Burnout Paradise was fantastic for car crashes. They were a visual treat to behold if you crashed, almost like a reward. But now, with NFS titles using real cars and car manufacturers being very protective of their image, the damage model has been reduced significantly to the point where crashing just ends up in frustration. The same goes for the GT series and even a game as most recent as Watch_Dogs where damage modelling exists but to the bare minimum and doesn't really effect anything. Even a game like GTA V manages to have some pretty tremendous car damage where paint work with scratch off, the body crumples, small parts fly off and even tires can become misaligned and this is in an open world game that's already doing so much to begin with.

#10 Posted by mrcraggle (1837 posts) -

I really enjoyed the beta but everything was unlimited from what I could tell but I didn't even know it was out this week. Here are the paid options:

Elite Pack (£11.99):

Limited Edition 'ACES' Emblem

Stocked Fuel (20 Units)

Elite Mercenary Contract (12 Hours x 4)

Additional Plant Investment Contract (12 Hours x 4)

Unlimited Campaign Play Ticket (£11.99):

- Sortie fuel will not be required when playing missions in the Campaign.

- Credits will not be required for mission retries in the Campaign.

- Credits will not be required for unlocking missions in the Campaign.

The other add-ons are just what's in the elite pack singled out. The whole fuel thing seems pretty gross though. I had a blast playing online during the beta those missions could be completed in around 5 minutes and that's with low level planes and equipment. I imagine better planes and gear would yield even faster results.

I wonder if GB will do a QL? I will assume not as they didn't QL Soul Calibur but then again, that game is fucking disgrace.