This seems fairly cool if true. The more companies that do this, the more chance it has of becoming the norm. More flexibility of digital games ownership can only be a good thing.
One question: Why is it a bad thing when Microsoft does it and a great thing when Valve does it? (I'm not getting paid to write this :P) I guess that's what good reputation buys you and MS are going to have to work really hard to win people back over. As Ryan has said multiple times on E3 podcasts, Valve had to do the hard work when it launched Steam in the first place.
Microsoft has piss poor PR and do come off as elitist aholes., Valve are incredibly smart , pretty simple :P.
and also there are some differences i believe, "
- "SteamUI_JoinDialog_SharedLicenseLocked_OwnerText" "Just so you know, your games are currently in use by %borrower%. Playing now will send %borrower% a notice that it's time to quit."
im assuming here that this means more than one user would be able to borrow a game from your shared library?