Ever since that kerffule surronding Nintendos want to shut down not only the stream of EVO's Super Smash Bros. Melee tournament but the actual tournament itself, I have been wondering what legal ground does Nintendo have to do this.
Video games are treated differently, though, primarily because they exist on a screen rather than a board. "A video game under copyright law is an audiovisual work, which gives a public performance right of the copyright holder," Dallas attorney and Law of the Game blog author Mark Methenitis explained in an interview with Ars. "Under the public performance right, the copyright holder is allowed to say when, where, or whether something is publicly performed, meaning displayed in front of a group of people larger than, say, at your house."
In other words, if you want to put on a Street Fighter tournament and charge people to watch, Capcom can make you get a license for the "public performance" of the game.
Which makes sense but also seems kind of shitty. There is a lot more going on in the orginization of these tournaments beyond setting up a DVD and hitting play in a public place. The attraction isn't just the game but the people playing the game, the stream, and enviroment. It's interesting to see the distction made between video and board games. The latter dosen't run into many of these issues because it dosen't require a screen to play it on.
More worrisome is that this is a bit of a leagle gray area because there is not easy way to pay a licensing fee for a "public preformance". This is just like many gray areas in the Games Industry, where it's up to publishers and developers to just not really care about these events in a legal sense. Or things like streams, lets play's of their games, and others. Capcom does charge a licensing fee, which appears to be a subject of conttention among eSports organizers like MLG.
Personally I think this is just another sign of how boned our copyright system is in terms of catching up to new media and how we interact with it.
cheap plugs: you can find more random postings by me, usually about film and TV on tumblr at mazzz.net
What we need, as I said in an earlier column, is our own Andrew Sarris, Leonard Maltin, Pauline Kael, Judith Crist, Manny Farber, David Thomson, or Roger Ebert. We need people in mainstream media who are willing to fight with each other (not literally, of course) about how games work, how they reflect and affect culture, how we judge them as art as well as entertainment. We need people who want to explain games, individually and generically, as much as they want to judge them. We need what might be called mainstream critical theorists.
Warren Spector dreams of an age when places like the New York Times (beyond the Totillo stuff) covers video games the same way they do film. While I think hoping that video games in particular find their Ebert to be a bit misguided, I really wouldn't mind more coverage of Games in the LA times.
Video Games can't have another Ebert because no one else is getting another Ebert. Which is a shame. I LOVED Roger Eberts writing and TV work. If it weren't for him I wouldn't be going into Film/media studies at this very moment. But what he represents, a highly accepted critic embedded in the mainstream, isn't likely to happen again or at least not on a large scale. He was also a LOT more than just the thumbs up or down guy on TV. He was a great writer who spent years writing for Chicago Sun-Times and published many books. Than once his voice left him made the jump to the digital space better than anyone his age ever did. Guys like that don't come along very often.
Video Games don't really make for good TV. No, it isn't that G4 failed. The regmimented way broad and cable cast television is presented has strict deadlines. Unless you have perfect demos that encapsulate a game in 30 seconds of montage, it would be hard to encapsulate a game in a 5-10 minute conversation. Also the amount of time necessary for both hosts to just play all the games they were going to talk about would be emence. These things create lag in production and an inability to change midstream to talk about recent developements. Things Adam Sessler, now at Rev3Games, has complained about his time at G4. Even than with his weekly shows like Spoiled Games (on the Internet) it's hard to do.
Maybe if things started small there would be enough lead time to work out the kinks. Ebert started out on a public broadcast station where the show grew and eventually became syndicated nationwide. With his co-hosts Gene Sskel and Richard Roeper he had frank thoughtful discussions on the latest (and some older) films. These weren't high falutin discussions they were ones everyone could understand.
I would love for Gaming to have it's Roger Ebert. I'm just not going to wait holding his bag. Where Warren gets it 100% right is the want for video game writing like he sees in the New York and I see in the LA Times about Film,TV, and Art. Print is dead but those are still institutions that will stick around, giving their content prestige and validation.
Free To Play is becoming a more and more popular business model, it was only a matter of time until console games got into game. Free To Play in general has gone through a variety of stages as developers and publishers try to maximize profit while still making what people would consider “a video game”.
The Fighting Game genre appears to have good parallels to the MOBA genre making the Free To Play model actually seem logical. You could go the League of Legends or DOTA2 model easily. Give some fighters away for free and charge say $5 for fighters and of course charge for a variety of costumes.
Fighting Game developers have already gotten in on the F2P action. Dead or Alive 5 Ultimate from Team Ninja recently released a F2P edition, subtitled Core Fighters, in Japan (coming to North America September 3). Core Fighters comes with four playable characters: Ryu Hayabusa, Hayate, Kasumi, and Ayane, with tutorial,training,arcade and multiplayer free. Additional characters and the Story Mode cost $4 and $15 respectively. Sounds good but this is North America so Core Fighters will have to wait. A new Killer Instinct game was annouced on Monday at the Microsoft press conference at E3. The new KI will be Free To Play on Xbox One, with Jago being the lone free character with all modes unlocked.
A F2P fighter you can play now is Tekken Revolution exclusively on Playstation 3. It is 2 gigs. I have always been more of a 2D fighter but from what I’ve played and from some friends, Tekken Revolution appears to be Tekken Tag Tournament 2 (TTT2) just without the Tag part, which makes sense. The core of this game seems interesting but the Free To Play aspects of it are just getting in the way.
Revolutions starts with 8 characters for free: Kazuya, Asuka, Paul, Law, Lars, Jack-6, King and Lili. Press releases have said you will be able to unlock more characters via Gift Points. I unlocked Alisa Bosconovitch after play like 10 matches. There are other characters locked away in the game right now, in Arcade you have the possibility of facing off with Bryan, Leo, Steve, Heihachi and Ogre as the end boss. These characters will most likely be unlocked over time but after Alisa was unlocked that was the last of the Gift Point Box in Character Select. It is also unknown at this time how much characters will cost to buy or if you will even have to pay real world cash for additional characters.
Each character comes with 4 Critical Arts and one Special Art. Critical Arts give players a chance to land increased damage on critical hits. Special Art moves have invincibility properties. You will be able to see these special moves by the blur and particle effect accompany them. Critical Arts appear to be reddish and Special is blueish.
There is a meta layer over all of this due to level progression. Pick your favorite fighter and stick with it. As you play with him/her you will level up and be able to spend skill points in one of three slots.
Power - Increase the damage done by your character. I’ve leveled this up to about 20 now and haven’t noticed anything major in damage output. Maybe like 2-5 more points which is a lot with how fast Tekken rounds can go.
Endurance - More Health. I have touched this but played against people with plenty of points in this area and it’s not that much of a difference again. Going by eye it seems like you can take one more Jab. Nothing game breaking at this point.
Vigor - Increased critical hit chance or chance to enter rage state. Effect is determined by the difference between you and your opponent.
This leveling system is akin to League of Legend and appears to be an interesting way to create character loyalty.
Like most F2P games there are multiple layers of abstraction. Such as Namco Bandai putting in 4 types of currency!
Arcade Coins (Up to 2) - Used to play Arcade Mode. 1 Arcade Coin is replenished every 60 minutes.
Battle Coins (Up to 5) - Used to play Ranked or Player Match Multiplayer games. 1 Battle Coin is replenished every 30 minutes
Premium Tickets (Up to 999) - Used to play any mode in game. Use to play Arcade Battle or Multiplayer to receive more rewards. If you use it for multiplayer and win a match you will get another ticket. If you use it and lose you get more exp for you character.
Premium Coins (Up to 999) - Used the same as P. Tickets except you can buy these from the PS Store. 4 coins = ¢.99 10 coins = $1.99 30 coins = $4.99
Yea, that just is needlessly complicated. League of Legends,DOTA2, Tribes and other F2P PC titles don’t put restrictions on how many times you can actually play a game without waiting or buy back in. This is a strategy taken from mobile games, where it makes sense to have the time mechanic. The game even starts with an information screen straight out of Puzzel&Dragons, consecutive daily login bonus included. It makes zero sense to have these time lockouts on a console. Tekken Revolution becomes like a classic arcade game where it’s ¢25 a pop to play a match.
The Battle Coin restriction makes having two types of multiplayer supfurlous. In both cases you need a coin or ticket to play a single match. In single ranked matches that isn’t to bad. In Player lobbies the currency makes less sense. There are no free training areas with this game and free multiplayer matches would of elevated that problem.
Mobile inspired currency options and the lack of a Training Mode has me ready to not play the game any more. At least not in a serious manner. This game could've been a starting point in the Tekken franchise with tons of new players trying things out and getting hooked. With the arcade-esque F2P options the pre existing and well played Tekken players will be able to stay on and acquire Premium Tickets at an easier and faster rate than the noobs Who will either have to wait hours to get coins or buy back in with no real way of getting better beyond fighting in a meat grinder.