The thing is, you talk about 'that' level and I honestly wasn't sure until I read it which 'that' level it would be. It's full of really impressive moments - so for me the, uh, thattest level was earlier on, in the production line level, which sort of reminded me of riding around on a big infinifactory creation, constantly raising the stakes and weirdness until it turns into one of those big training domes. Has to be one of the most imaginative level designs in recent memory.
For real, everything after the halfway point was such a highlight for me. I honestly couldn't figure out what part Jeff was talking about. The final sky assault and the auto aim pistol parts were such good parts as well.
WELL BOYS, IT'S THAT TIME AGAIN. Someone let me know when WWE is ok again, I'll be itunes-watching lucha in the mean time.
EDIT: I think this came up on the Powerbombcast once, but I think this sort-of selective acknowledgment of the past that WWE practices really irks me the most. Basically, the past only matters to WWE when it serves the company's self-interest (read-bottom line). Rock matters, Austin matters, other old stars matter when it's convenient and can attract old fans for big shows. And YET, any sort of continuity between storylines? Any sort of acknowledgement of legacies or streaks or rivalries? Any sort of logic between feuds? Forget it. For example, burying the Wyatts, burying Ambrose, etc etc. I realize that it's hard to do this on a micro level, but for chistssakes, the show needs a basic level of consistency and it's just not there.
And you know it's all bottom-line mass-market pushes. A market which will never be attracted to this hot mess by these pushes.
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