As a former journalist for one of the first iOS gaming websites (TouchGen, now offline), this conversation is one that I've had with countless other developers and journalists, but is not one I ever saw gamers intelligently discussing. This interview was fantastic, and it's great to get this perspective out to a broader audience.
One of my biggest issues with gamers these days is a twisted sense of entitlement. They'll pay $20 for a game that lasts 6 hours, complain that it was "too short for the asking price," then go pay $30 for two 2-hour 3D movies. Huh? Why the hell are video games consistently held to a completely different standard than any other forms of entertainment media? People will buy a completely un-interactive movie on Blu-Ray for $20 that they will maybe watch once or twice, but won't spend $2 on a mobile game that will offer them far more hours of entertainment? It blows my mind.