Mrsomeone77's forum posts

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#1 Edited by Mrsomeone77 (24 posts) -

I must update and admit that after the following few days of ramblings from MS that I may have to pull the plug on my Xbox One pre-order until they fix this stupid mess. They can have their rights for digital, but the physical deal is really making it hard for me.. and damn, I want some of those games too :p

#2 Edited by Mrsomeone77 (24 posts) -

Totally agree!! Microsoft made a very strange decision with DRM, and I can almost say for certain that they will change this decision or lose quite a large chuck of revenue. They have been wording everything in such a vague way, and now that the console is also at a higher price point (mostly due to the fact the Kinect is a part of the package) they will have no choice but to change their stance on the issue and stop being silly about it.

In fact, they have already set this up with statements such as "In the months ahead, we will continue to listen to your feedback as we meet with our partners in the ecosystem to bring additional detail about our policies".

In all reality, I bet the drama is only helping more than hurting. You can see already on Gamestops' top sales that Xbox One pre-orders are in second place, right after "The Last of Us", which is quite interesting considering how many are so upset with them right now... http://www.gamestop.com/browse?nav=28-xu0,135

Regardless, I already pre-ordered both the PS4 and the Xbox One, and own the Wii U and Vita. I'm a gaming freak, and will most likely buy all the unique games that come out of all these awesome systems. It's like Xmas all year long...

#3 Posted by Mrsomeone77 (24 posts) -

Will someone at Konami wake up and make an updated version of Symphony of the Night for Vita already?!? I just don't understand why all these companies are pushing the very limits of the VITA, rather than making fun games for it. The system would simply be the best out there if they would focus on games that are visually interesting on a 2D level rather than sub par to consoles on the 3D front. I just don't get Sony and the third party publishers pushing games for the VITA. I love the system but am tired of the watered down nature of the games coming out for it. We need more games like the latest Rayman, Castlevania, hell, even a rebooted Contra sidescroller would be outstanding.

So many great artistic games are coming out for the consoles and could easily work just as well on the VITA, but they just aren't there. Instead we're getting games like Resistance, that are fun, but too short, and flawed visually.

It seems so simple yet it's just not happening. 3D games are great, but something needs to change. Let's get back to the art, gameplay and discovery that made so many side scrollers of the past so outstanding!

In short... release Symphony of the Night 2 Konami!! Make it co-op, make it wi-fi compatible, and keep it a side scroller like you did for so many games on the DS, but just boost the visuals a tad. Then the VITA will be a winner!

#4 Posted by Mrsomeone77 (24 posts) -

I'd for sure say LA Noire or perhaps Dirt 3. I was so hoping they would ditch the cheesy over the top extreme VO and style, and they added even more of it. Never have I sold back a game cause of cutscenes... but I just couldn't stomach it anymore.

#5 Posted by Mrsomeone77 (24 posts) -
Red Dead Redemption is for sure my winner. First time in quite a while that I've played a game for that many hours...
#6 Posted by Mrsomeone77 (24 posts) -

It is good fun. Hard and slightly cheap on the death front, but good fun nonetheless. I still have to put more time in on it to say whether I agree or not, but it does for sure bring me back to the days of the SNES, when I'd spend every free moment trying to beat those games. Game of the year for Wii? For sure. But that doesn't say much really... since I rarely turn that thing on anyways.

#7 Posted by Mrsomeone77 (24 posts) -

Being a multimedia producer professionally for over 12 years now I can only say that playing games (and I have been since I was 5) has only made me more detail oriented, and a better problem solver, which I've used day to day on nearly every project I've been involved with. I truly believe those who interact with their tv's rather than just watching them, benefit from better hand/eye coordination, and a better sense of figuring out complex technical hurdles. I've always found it funny when I've heard that games are for "deadbeats". I'd say quite the opposite.... It's just that those who really are losers sit in front of the tv regardless of it's just staring at it, or playing it. There's just a fine line of how long you spend doing it....

#8 Posted by Mrsomeone77 (24 posts) -

The PSP has indeed turned out to be quite the RPG platform, so I was compelled to post this list. What are your top 5 PSP RPG Games?

 
1. Shin Megami Tensei: Persona 3 Portable

Wow. Weird. Story? Journal? I don't know but damn this one is good. Exploring Tartarus is impossible to not want to do. A surpise hit I knew nothing about until I read it was coming out for PSP. Probably the best purchase of the year.

2. Kingdom Hearts: Birth by Sleep

Yes I just got it, and yes I already love it. Even though it's a kiddie experience through and through, it's pretty stellar when it comes to the fighting mechanics. Similar in vein to Dissidia, with a bit more depth, and some new additions. Almost put it #1, but P3P can't be beat.

3. Crisis Core: Final Fantasy VII

The combat is key here. Such a great game for the road. Very unique and addictive as it gets. Sure, the graphics are bland, but the cutscenes are some of the best around, and the gameplay glues your fingers to it.

4. Ys SEVEN

Action RPG? I'll buy that please. Even if the graphics are kinda bleh, it's nothing short of amazing in the control department. Story wise, um, it's good, but I don't really play action RPG's for story. Crazy, yes. But true.

5. Dissidia: Final Fantasy

RPG? Not really. Fighting game, kinda. Whatever it is I love it. Totally addcitive and easy to pick up and put back down. Playing as all those characters is kinda awesome as well. A good $20 spent.

#9 Posted by Mrsomeone77 (24 posts) -

The other day I had a little flashback. It was 2001. The game was SSX: Tricky. I brought it into the office and everyone was floored by the amazing visuals. Even I was a bit awestruck by the mountain, the characters, the particle effects, the lighting, everything. Now of course this isn't the most shining example of a realistic game as if you look at it now it's pretty so-so, but I had to ask myself "what made that so amazing?". Why was this such a fond memory? 
 

   
 Then I flashed forward to now. An age when nearly all the top tiered games are next to photo realistic. To the point that if they aren't photo realistic, then they better be pretty damn engaging. It's an era that I only dreamed of as a kid. A time when games became almost as real as the movies. But it now leads me to this.... With realism being the norm, has this translated to a lack of creativity in gaming. Now, I know that many games still go back to the roots of artistry and creativity, but there sure do seem to be a bunch that rely entirely on realism. Vast cities modeled after real life locations, humans that almost look like they have a heart, and landscapes that fill the screen with a vastness only witnessed before on road trips.
 
  
Now I'm not complaining, as it's indeed amazing what is possible these days, but the realistic games do indeed seem to be losing the magic of those childhood dreams. I really can only ask myself if the graphics of the previous eras evoked amazement due to their style, and not to their realism? If the limitations gave designers a challenge to create something visually amazing with what they had, giving gamers something previously unseen. We've all been primed, we're all used to it, and we're now becoming overly critical of how real it is versus how much more real it could be. 
 
Nowadays I'm starting to revert... going back to games with style. With amazing illustration work. With a bit more creativity than just making it lifelike, as now the lifelike is a bit dull. It's too real. It needs to be more unusual. I don't want to turn on my game console and see what I already saw all day long. There are many indie developers popping up making great strides to making the same childhood awe happen, and I can only hope for more.
 
  
Games are games. They're either fun or they're not. But to think, what if something like Red Dead Redemption was shown to me when I was 10? I think my head would probably explode immediately. But for today's kids could that still happen? Will games 20 years from now be that much more amazing visually?  Either way, I do hope game designers don't get as lazy as hollywood has. Relying on something like old stories (realistic graphics in the game world) to sell the millions.
 
Regardless, either way I'll be playing them till I no longer function...
#10 Posted by Mrsomeone77 (24 posts) -

Yeah 5 games total for 10 years is challenging to decide on, that's why I was curious what all of you would say. So many great games, but so many trumped by even greater games as the years went by. I guess that's why I stuck with later games as they are the ones I'm playing the most and are technically the best. The "funnest" 5 games would probably be an entirely different list for me....

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