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mtk1701

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mtk1701

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#1  Edited By mtk1701

My favorite Bombcast of all time is from 2-4-09. Classic Ryan Davis all the way through.

Also: from '09, when Johnny V. and Adam Boyes were on, Ryan introduces John Vignocchi, Vignocchi farts, and Ryan says, "All right, that's gonna do it for the Bombcast for this week. This is gonna be an absolute fuckin' train wreck."

Also: Ryan learns Ice-T's gamertag is Lord187x: "God dammit! That's the best gamertag ever!"

Ryan Davis could say "God damn it!" better than anyone I've ever heard. He infused it with such feeling every time.

I could go on. I've been listening for five years. I'm going to miss him so much, the way I miss Johnny Carson or James Gandolfini. I got a chance to know someone (from a distance) really decent and terrific for such a short while, and I'll never hear anyone like him again.

And I feel really bad for Jeff. This has got to be so hard for him. Remember, they carpooled every day.

It looked like it was a good life. Too short, though. Rest in peace.

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mtk1701

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#2  Edited By mtk1701

I spent this whole series trying to decide if the conversation was worth having (it is) and who I agreed with more (Patrick, I think). Manveer, despite his start writing about games, is a developer through and through, and comes to the conversation with that bias. He brings up the idea of fairness, in terms of reviews being fine, but not really fair when criticism "leaks into" the review. I agree that Metacritic's collated number can be very arbitrary and I think developers, in a constant search for market information, take reviews more seriously than the people who buy the games.

That said, I would like to say to Manveer, "Welcome to Planet Earth, where your technical ability to do your job may not be the primary metric you are judged by. Where virtual strangers' vague, undefined feelings of like or dislike toward you actually matter and affect your ability to earn a living." I am a pretty good cost accountant. Better yet, I am able to get along with my co-workers and my bosses like me. You would think my ability would be the thing I am primarily judged by, but ability and likeability go hand-in-hand.

Manveer and all developers, confronted by a poor game, Duke Nukem Forever, say, will not publicly say, "This game is a piece of shit" because they may know someone who's worked on the game and they don't want to endanger someone's job with an honest opinion. In private, though, comparisons to feces abound. Savaging a game that richly deserves it falls to game journalists, reviewing a game and saying "Don't buy it," and then maybe critiquing it, saying, "games like this are crap and here's why." Manveer and other devs, for all their joviality and general goodness are The Man, or they're working for The Man. Therefore, they're going to take The Man's side. And frankly, they need to get called out. I don't buy Manveer's claims that he wants criticism. I think he wants it for games he's not working on.

I think people who make games need to develop a thicker skin. Their medium is not going away, based on the money involved and the sheer numbers of people who play games. The people trying to justify their existence (still) are the game journalists, and I think what game journalism needs is a Woodward and Bernstein. Some writer has to execute a takedown on some dev or publisher so they know game journalists are not just unpaid members of the Public Relations Department. Maybe then "We're not talking about that right now," will not be the end of the conversation, because the writer could then say, "So I should just ignore you for six more months until you're ready to talk, then?" or "Then what am I doing at this event?" Or better yet, that writer should find someone who IS talking about that right now.

At the end of the day, if the review is not informing a purchaser's decision, there should be some criticism, too. Like Patrick alluded, a 4 can mean two different things. My guess is he meant the Fruit Ninja Kinect 4 meant, "This is better than I thought it would be!" And the 4 for the other game meant, "This game could have been better than it was." And the reasons for both are critical reasons, and putting them in a review makes the writing better and makes for more well-informed readers. And if that review is mishandled by Metacritic or misinterpreted by decision-makers, that's too damn bad. Everyone working has to deal with something like that.

Good series, Patrick. Thanks.

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mtk1701

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#3  Edited By mtk1701

2/3/2009--Criterion is putting out 3, possibly 4 more Need for Speed games. 
Jeff: Criterion said, "Well, we've got this whole franchise that's not doing well. We could just walk away from it." But they said, "Fuck that shit! We're not going to double down. We're not even going to triple down..." 
Vinny: I imagine they just went around the room. "Well, we've got this build for a open-world driver..." 
Jeff: DONE! GREEN LIGHT! WE'RE DOING THAT NOW!" 
Ryan: EA Singapore! What the fuck are those guys doing? I didn't even know we had that!" 
 
Best few moments of the best podcast.

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mtk1701

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#4  Edited By mtk1701

I played this game with five friends on PC ten years ago and we all loved it. It was like we were all reading a novel together. I've been watching a walkthrough on youtube, and it really brings back memories. I'd love to pick it up, but my home machine is a Mac (don't ask), and I hear the PS1 version suffers from frame-rate issues. Would that be alleviated by playing it on my creaky old PS2?

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mtk1701

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#5  Edited By mtk1701

I just finished GTA3 with 100% completion. I know, it came out nine years ago. Still, it feels good to have it really mastered. What a help it was to do the ambulance up to level 12 so I had infinite run. Plus, it was helpful to do the import/export garage missions on Portland and Shoreside Vale so I had access to any car I needed. I even took the advice of a long ago walkthrough and went to my hideout after escaping Catalina's mansion on the last level. Having access to the rocket launcher and plenty of shells helped the mission immensely. 
 
It's a great game. I think I could play it over again trying for 100%. But it's time to move on to Vice City and San Andreas.

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#6  Edited By mtk1701
@Helo: I only played a little bit of it, but I've always wanted to play more. It was really immersive and I'm sure the NPC interaction would have been compelling. Oh, well. Maybe one day I'll put together a retro system to play that and Thief again.
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