I want your opinions on this
By mugugipan 1 Comments
I know I am an opinion whore
Wii Shooter
Control Scheme
Left Stick:
Up - Move Forward
Down - Move Backwards
Right - Turn Right
Left - Turn Left
* See Metroid Prime (the 1st one)
While Aiming:
Right - Strafe Right
Left - Strafe Left
A Button:
Non-Progressive Aiming
(When you move Wii Mote to the right and stop, the aim does so accordingly)
* While Crouching and near vertical cover, character pops out aiming with minimum exposure.
* While near corner, turning towards that corner with the A Button allows character to pop out of corner with one leg for minimum exposure.
C Button:
Progressive Aiming
(When you move Wii Mote to the right and stop, aim keeps moving to the right)
* Over-writes A Button.
Z Trigger:
Crouch
* How far you crouch depends on how far you pull the trigger.
B Trigger:
Shoot
Gameplay
Level Design
Massive battlefield is left open for 8 players (blue dots). All enemy and ally locations (red) connected in real time through some way. Situations and objectives are told via Video Comcast (VC) in real time while the players are traveling through the battle field and once before the level itself has loaded.
Health Mechanics
Players will have a shield that instantaneously recharges but drains extremely fast.
Players will also have a health indicator via EKG line with three stages, green (healthy), yellow (hurt), red (dying). Health also declines extremely fast with damage.
- This is designed for players in multi-player games to be able to chip away at their opponent’s life as well as be able to take out an opponent all at once.
- If players die in campaign they do not re-spawn.
Weapon Mechanics
Every weapon has a concussive blast that can push players horizontally as well as vertically. It can also push the view and or aim of the player. Getting hit hard in the gut might push the players view or aim down as to indicate clenching from pain, or getting shot with a shot gun might push player back (as well as knock view or aim down), or being in the vicinity of a grenade may cause player to be knocked down completely of his feet, or etc…
Types of Vehicles
Air:
Helicopter
Land:
Almost anything
Water:
Almost anything
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