Great article. Reading things like this is inspirational for me, when it comes to creative endeavors in video games. I've always wanted to make one in some form or fashion, and getting some insight into the creative process for games helps a ton.
As for Dust's story...it was an amazing experience. I have no shame in admitting that I cried at the end. I've been playing games for almost 30 years now, and I've never played a game that did that to me, until this one. Someone in the comments suggested that Dust be released as a "Director's Cut" on other platforms with the missing bits added in, and I think that would be really, really cool if it's not too much to ask for such a thing. The world created around this game is incredibly compelling, and I find myself hungry for every little scrap of extra info I can find on it.
As for the whole "furry" thing, I appreciate you guys clearing that up once and for all. While I have no problem with the furry fandom (seriously, what's wrong with artwork and roleplaying surrounding anthro animal characters?), I found myself taking offense to those who were flippantly dismissing the game for being that, when it very clearly wasn't. Silly and immature of me to proceed to yell at those in the comments and forums, perhaps, but few things drive me to anger faster than false accusations like that.
At any rate, i'm pumped to see this "horror Super Metroid" game that was hinted at the end of the article!