It's a bunch of bullshit that you don't really need to see. But hey, if you're a sucker and you like paying $5 a month (or $50 a year) for a site that gets money from CBSi... well, hey, you get to see some bullshit presentation that a bunch of 35+ year olds that want to act like pre-teens put together for next to nothing.
murisan's forum posts
I guess one thing I don't understand is, why would angelic enemies only take damage from angelic weapons? That seems a little backwards.
The one thing I don't understand is why you can't do a certain threshold of damage against the aligned enemies and then dispatch of them as you'd please. It's a bit limiting.
@murisan: Who's hating dude? If your stating something that can be taken as a fact its not surprising that people would like a source. You might have just mis-phrased what you were trying to get across but insulting everyone in the process sure isn't going to win you over any sympathy.
I'm past the point of caring. This thread made me realize how incredibly fucked this community is, and I don't give a sliver of a shit anymore. I'm responding in kind.
I'll be back when the first numbers hit. I'd bet money it's going to be above expectations.
Til then... LOL JOKES KEEP EM COMIN.
You made a bad thread.
Ey bro, seems like I made a pretty good thread looking at the views/posts. Keep that hate coming, I love it.
There would definitely be a benefit to this game if there was a lock-on. There are situations where you get caught up trying to hit a specific enemy while getting another. So far in SoS there is some of that but it isn't over all detrimental and you kind of adapt without it. I try to push specific enemies away from the group and zone them out as best as possible.
Exactly. Example: I want to group up all of the demon fire dudes or the cherubs.. can't do that very precisely as is. The combat system is incredibly fun and fast, but I really dislike the lack of lock-on and the REQUIRED use of angelic/demonic weaponry against certain enemies. I understand needing to break shields, but the angelic enemies take no damage from anything but angelic weapons. Kind of lame. Other than that, I'm supremely pleasantly surprised.
I was being a huge hater towards this game, but all the anti-hate got me intrigued. Playing it at a friends made me think I could get just as much out of it as I did 3 and 4.
The game is good. The combat may not be quite as deep combo-wise compared to 3 and 4, but it's simply different. That's not a bad thing. I do miss lock on quite a bit, but it's just as fun as it ever was, and that's what matters I guess. Here's hoping the next game includes a lockon on one of the shoulder buttons.