"The creator does not have eyes, nose, ears, mouth or hands. The creator cannot see, smell, hear, taste or touch. These five senses are the five slits we peer out from to define a reality we can digest. The senses are for sure limitations pressed upon us. What then we use to describe the way our source is or is not? We, by nature need a frame of reference to define. And for a concept so large as this, nothing serves. So by what translation is it I sense it, feel it and want to be near it? More to the point, why am I not equipped to naturally connect with it? Let’s do this if we can by moving past ‘original sin” as the culprit."
Also, people really need to expand their definition of underappreciated. Bringing up review scores in an attempt to argue with someone's choice is not a sound argument. A game can be well received by critics but still underappreciated by the masses. Psychonauts is probably one of the prime examples but there are many others.
It mostly comes down to the fact that there's a "under-appreciated games" thread at least once every two weeks. The same games tend to come up pretty much every time to the point where they can hardly be called under-appreciated because of their critical acclaim and having a pretty devoted following. Just to name a few frequently mentioned "forgotten gems" : Psychonauts (always mentioned, without fail), Indigo Prophecy, Psi-ops, etc.
Mass Effect 3. Everything up to the ending was amazing. Yes, Mass Effect 2 is infinitely better, probably one of my all-time favorite games, and the ending is tied with going back to Shadow Moses in Metal Gear Solid 4 for the most epic moment in gaming. I think the add-on ending done after the fact was terrible, either way, amazing trilogy.
Mass Effect 3 is awesome. I didn't play it at release and once I did all the DLC except for the Citadel was out so I played with all of those just like Brad did. I had a fantastic time with it and people blew the whole thing way out of proportion.