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musclerider

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musclerider

897

Forum Posts

6

Wiki Points

14

Followers

Reviews: 2

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@cikame: @reap3r160: @therealturk:

A lot of it does come down to practice ultimately. Back-Forward is definitely a tough one to do on a d-pad without hitting any extra directions. Especially since there's also a bunch of moves that go Down-Back-Forward. Easier on an arcade stick and easiest on a keyboard style controller like a Hitbox

All you can really do is go to training mode and turn on input display and see what other directions you're hitting going from back to forward. I know I get the jitters a bit in the middle of a combo and might drop it because of errant inputs but you just gotta get that muscle memory.

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musclerider

897

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6

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Reviews: 2

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@cikame said:

There is no advantage to using a stick over a pad, it's entirely user preference

Personally I think there's quite a number of techniques that are considerably easier to do with a stick than with a pad. In Vs. and ArkSys games in particular there's a lot of things that require hitting multiple buttons at once and I need more than just my thumb to do those (Trying to hit X+B or A+Y at the same time on a pad is a little clumsy for me). A lot of it is certainly preference but I think it's a bit dismissive to say there are NO advantages to using a stick just like I'm sure there's plenty of advantages to pads.

Nowadays I mainly play with a HitBox which uses buttons for the four cardinal directions rather than any kind of joystick so it takes care of hitting any wrong inputs between back and forward lol

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musclerider

897

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#3  Edited By musclerider

Whoopsie doodle.

I've been more than happy to buy the DLC passes for Ubisoft games before (Rainbow 6 and For Honor specifically) so I bought this assuming I was getting the same kind of deal. Especially since they use the same terminology as all their other games.

This one's on me for sure but holy heck.

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musclerider

897

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There sure are a lot of people upset that TF3 isn't being made which is odd considering that no one really stuck with TF2 anyway.

As someone who has actively hated BR games this game makes so many smart changes that makes it an absolute blast to play.

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musclerider

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So what do we say when even more microtransactions get added to the game?

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musclerider

897

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6

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Reviews: 2

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If you want to talk about a thing it's smart to talk about it in a place where the people you're talking about don't have control over the place where the discussion is being had.

I've been on the site since about '10 and the forums are definitely not as active as they once were but that's not necessarily all that bad of a thing. Most of my friendslists on various platforms are filled with people from these forums and I'm definitely glad for that.

There are better places for discussing specific things about games and for hanging out. And talking about the content of the site itself usually happens in the comments. People also like to talk about touchy subjects (Hat in Time/Kingdom Come) but a lot of people don't feel like talking about it on a site where they pay $50 a year for their account.

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musclerider

897

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K Rool is a ton of fun to be a total jerk with to my friends but mostly it's just been Captain Falcon, Ganondorf, Richter, and Bowser.

I wanted Little Mac to be good but it's just too depressing

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musclerider

897

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From the point of view of someone who works in the tech industry:

In an environment where a lot of these companies release consumer products in the form of videogames it's pretty easy to gauge the reception. The first season of the Walking dead has almost 30,000 steam reviews and Guardians of the Galaxy barely breaks 1500.

Yes it's great to work in games but there comes a time where you have to consider your own career and take things into your own hands when the writing is on the wall. I understand wanting to hunker down, wait it out, and hope for the best. I feel like Telltale had been circling the drain ever since Jurassic Park absolutely bombed and they haven't had a big hit since the first Walking Dead. Industry wide this is a sad reality but how do we fix this? It's not just games, it's a lot of companies of this size but it's more noticeable in games because small companies can make games that get noticed by everyone. There's an inherent risk in any business with just a couple of dozen employees, if your product tanks then you might have to close the doors. Telltale made every possible wrong move in terms of mitigating the effects of this. They bit off way more than they could chew and doomed themselves.

As far as ArenaNet goes, any company worth their salt has a social media policy. The bigger take away here is that writers are dime-a-dozen. Just like whenever people talk about how many people want to get into the field of "gaming journalism," getting into a steady job for creative writing is incredibly competitive. For a MMO the community is everything since you can't really sell expansions if no one is still playing so when you make the community mad you're bound to get hit.

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musclerider

897

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#9  Edited By musclerider

@efesell said:

It is really hard for me to grasp Tetris as game of the year for some reason.

Tetris is the greatest game of all time.

It boggled my mind that he thought RDR2 was a shoo in to auto-win like everything.

This was one of my favorite parts. Every category pretty much started with Brad saying "since Red Dead wins what are the runners up" and then being surprised when people argued back. Absolute classic GOTY.

Another year, another 20+ hours of making the Drew meme face while a tiny room full of adults argue in circles about videogames.

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musclerider

897

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@bertylurch:

Personally in my personal opinion which I came to on my own (personally):

My favorite parts of old GOTY were the dumb skits (Fake TV Shows, Giant Bomb FMV Game, etc.), staff members highlighting some individual games, and the daily write ups for the silly categories (Character I'd Most Like to Party With, etc.). The guest lists have never been something that I cared all that much about since I come to this site specifically for the people who work for this site.

New podcast format where the first 3 days are spent reiterating their general opinions on every big release throughout the year and then nominating them as they go. I guess the idea was to have less games in the actual deliberation part but get games talked about anyway. Even then, pretty much every game got nominated for 2-3 categories which made the two episodes where they actually did deliberations insanely long. I liked coming to the site and seeing the 3-4 categories that got chosen that day and having the episodes be more compartmentalized.

I also think that a couple of features like the Create-A-Sim, Millenials React, and Smash Melee were incredibly disappointing. I loved Deadly Sims but my favorite part was the part where they were playing the Sims. The Millenials video was like Game Tapes without the best part of Game Tapes (people who were there talking about the event or time period). The Smash video just had a single joke that it ran into the ground for 45 minutes.

For all the love Donut County got from Jeff on the podcasts just give me a video where he shows it off for 30 minutes and I would've preferred that to any of the three videos I mentioned above.