For me, aside from the others quoted above:
MuttersomeTaxicab's forum posts
I JUST WANNA HUG ALL YOU MOTHERFUCKERS OK? THE WHOLE GODDAMN SITE. ALSO PHIL FISH. HE CAN COME TOO.
Genre distinction discussions aren't that interesting anyway. If one wants to discuss if a particular game's Rogue-Like qualities then go for it but I don't see the compelling reason to build up a list of "is/is not".
This this this this this.
Any kind of genre discussion where people are asked to definitively place something in one category but not another is a recipe for a really boring conversation. Especially with roguelikes, since there's a lot of grognards that are inexplicably super wound-up about that term.
I imagine a price drop looms in Nintendo's future. The Ambassador program was a great way to get me to buy a 3DS early, but I have not really touched any of those games. That said, they took a massive hit in terms of shareholder opinion when they pulled that move with the 3DS. I'm not surprised that they're skittish about establishing a precedent.
No way in hell are they going to try rebranding this late in the game, though. It'll just muddy the waters further. Plus, if they really do harken back to an earlier system, it won't be to re-hash the SNES. Plenty of people loved the SNES, no question, but I doubt anyone is really nostalgic for the way the SNES looked, save for a specific subsection of the audience that grew up with a SNES in the house. (Gray and purple? Really?) At least, none of the audience that was won over by the novelty of the Wii cared about the SNES. So Super Wii probably wouldn't hit the same way you'd expect.
Also, I get why they're trying to push against the idea that their games should be compared to cell phone games (and as such are not reducing prices to cell phone prices, for the most part - save for those random eShop deals.) Also I have no concept of what the overhead is on porting an older game to virtual console, but I get the feeling it probably takes more than we assume. At least, that came out when they basically said the 3D Classics stuff was going to stop.
Sad as it is, it seems like their best course of action is to do what they're doing. Get the install base up with first-party games and (probably) exploit existing relationships with publishers that have done well on the 3DS. (Thinking of Atlus, for example.) It's an incredible bummer that ZombiU under-performed and Rayman had to be pushed back to be a multi-platform title (though I have no illusions that Rayman is probably still going to be best experienced on the WiiU.)
Of course, the hopeful in me is that they'll start to embrace more weirdo/indie developers. Smaller budget projects that are more open to experimentation.
Also, Journalist =/= reviewer, champ. I don't know why this is always presumed with video games coverage. Reviewers are not beholden to the same illusory belief that the press should be objective. (Hell, even journalists don't really need to put on that much of a front when it comes to "appearing objective.")
Also also, I kind of love that Tom Chick is counted on Metacritic, especially whenever someone flips out about their favourite game's metacritic rating and leave hysterical comments on any offending review that is affecting that score.
The 4 new streetpass games are now out in the North America. $15 for all 4.
My assessment, worth it if you get regular streetpasses.
Word. Downloaded all of 'em and just started poking around with the Haunted Mansion one. These seem pretty cool. Then again, I was always pretty into the streetpass stuff.