I guess people thought the original Demon's Souls was impossibly hard because most games nowadays hold people by the hand. Not saying it wasn't a difficult game, but the difficulty was like an old(er) game, in a modern context.
This.
Demon Souls was a challenging game, no doubt, but there were also a lot of ways to beat certain encounters fairly easy. My biggest difficulties came from like 4-2 and than world 5 (just due to the poison mechanic).
Once you learned the game (or played a caster) it wasn't as hard as some people made it out to be.
Glad I don't have my cc info on PSN. Already just had to deal with some person taking my live account and buying $70 worth of microsoft points with my card.
I just want the service up at this point so I can play MK online >_>.
I really loved Cave Johnson. Such an awesome character.
"It should be mentioned that we used asbestos in our facilities. It keeps the rats out. If you experience shortness of breath or heart failure please tell someone. That is not part of the test. That is asbestos."
Elder Scrolls III. I understand the craft put into the world but I just don't like a single player RPG that doesn't have a decent narrative. Combat was kind of meh as well. I actually really enjoyed Oblivion though, mostly for the more-focused storyline.
" I'm not a big half life fan, really, after having loved them when they were new. What you have to understand about HL is that the whole series is built upon the "It's an FPS but if an FPS was a movie!" concept. THis is frequently boring. If you're used to shooting badguys and navigating levels, Half LIfe is frequently just watching people talk and hitting things with your crowbar. It doesn't help that the games main feature is the gravity gun which, while a neat idea, isn't a fun weapon to play with. "
A. He's talking about Half-life (1), not the second. The first didn't have a gravity gun.
B. You're so far off on the first remark. Half life is nothing like a "movie", I think its about as far as you could get away from it. If you can't stand not having to shoot something for 10 minutes though I guess it's not a game you should play, the series is known for pacing like that and personally I find it great. Too many games are just draining because its just shooting after more shooting after more shooting, no thought involved at all with pacing.
@Gabriel said:
" People seem to have forgotten the On a rail sections and Zen. I'd play it if you haven't but be ready for some frustration and tedium. "
I remember that. Zen I didn't find terrible, the on the rails section(s) though were probably the weakest point of the game. Still I think the rest of it makes up for those sections but yeah, they can be frustrating.
Having played when it came out I don't feel like it has aged that bad. The story is told in a way that isn't very apparent either, I've gone through the game several times now and have picked up interesting bits of story.
I do agree with SBYM though, considering that Half-Life really did change a lot of FPS games it may feel "old" in some spots. I still think the pacing is spot on though with the exception of a few parts. I'm a half life fanboy though, it's my favorite game.
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