nakedeyes's forum posts

#1 Posted by nakedeyes (8 posts) -

@TyCobb: Hey thanks for the .NET tips man! And also for the reminder to keep my SSD access to a minimum :) .. My lady is out of the house next week and I def plan on working on this a bit more!

#2 Posted by nakedeyes (8 posts) -

@JCTango: It was ~360$ on amazon when I got it.. I realize I spent a pretty good premium for one that is just barely faster than other ones that are about 80-100$ cheaper, but I just built an insane new gaming rig and wanted to just have the best ( for the time ).

#3 Posted by nakedeyes (8 posts) -

@TyCobb: Thanks for taking the time man! I agree with you, there are alot of things I could do to improve the code. I am a C++ programmer by trade and don't deal with C# or forms or anything, so I kinda was just hacking it together as I went :)

I am planning on making a few interface changes that will hopefully provide a cleaner method of passing around data rather than relying on indexes ( which do work like you say.. just a bit ugly :) ). I will check out that Button Tag property, if I can store a data structure in there, then that sounds most desire able! :)

I am also really wanting to get like maybe a row of checkboxes setup that can go down the list and move a bunch in a batch process, which would be much easier with some nice data structures.

P.S. If you look at the code for the profiles, you will see that I am at least familiar with data structures :) hehe.. just sayin'!

#4 Posted by nakedeyes (8 posts) -

Also worth noting.. Its all GNU licensed, and you can get at the source code from the google code page, so you can see how simple and safe it is :)

#5 Posted by nakedeyes (8 posts) -

Hehe.. yeah, well.. I guess I understand that.

I just have been having a bunch of fun whipping this up and wanted to share it with someone. It has already proven to be infinitely useful for my quickly ballooning Steam game collection. :)

I think Im a pretty nice dude, but I hear you, cant be too careful out there! ( especially in the world of unsigned hobbiest windows apps :) )

#6 Posted by nakedeyes (8 posts) -

I recently got a sweet 256GB Vertex4 SSD!! But there is no way it was going to hold all ~1.5TB of my steam games ( let alone any other large apps I might want on there ).

So I whipped up a quick C# app to move steam games on and off my SSD ( on the SSD to play, off the SSD onto HDD for storage! ), I wanted to share it.

There are similar apps out there, but they were not so super easy to use, and not all of them make it easy to support moving from a bunch of different directories ( which mine does with its profiles ).

I plan on adding more features ( mostly batch processing, and maybe some tweaks ).

Here it is:

Hope anyone might find use out of this. Let me know what you think. Cheers!

#7 Posted by nakedeyes (8 posts) -

So I just hit my two year anniversary at my first job in the Video Games biz.  
I grew up playing a load of games ( like im sure every other reader on this site did ), and I, like so many others, always wanted to be a part of making these things! 
10 years of programming and education later: here I am.  
I am just wrapping up the crunch period on the first game I have seen from start to finish ( helped on 2 other games, but this is my first full cycle ), and now I am asking myself: is this everything that I thought it would be? 
Yes and no.. Yes it is badass to just say I work in the biz, and its badass that my desk in my little private office is littered with xbox and playstation controllers. I honestly feel like, as a programmer, this is the most challenging and fantastic way to use my skills, and I feel like I am still learning all the time from my peers ( even though I finished school up two years ago ). I love the banter I can have with other like minded people about things I enjoy. 
What sucks about this industry? Well the hours are kind of ridiculous. Wrapping up crunch time right now and realizing I have worked after hours and on weekends for over 4 straight months now ( Im stoked to see how I feel after 3-4 weeks comp time post project though ). The stress is a killer. Things must be implemented carefully and thoughtfully or you might suffer the wrath of 150 people working on the same game that dislike your methods. Layoffs hit the industry so often, that no matter the studio, you are always paranoid about making sure you do your best ( and that your good work is seen by the decision makers up top! ).  Also, the pay could be better. Im making enough to have a decent living, but there is little room for moving up in an industry that is flooded with 15 year veterans ( often times looking for jobs cause studios are randomly closing! ).
I love the job, but there is a constant debate in my head about if the hours and reduced pay are made up by the fact that I am doing something that I wanted to do since I was a little kid.