I personally think Tauriq Moosa's article was an excellent critical examination of the problems of representation in video games stemming from the homogenous nature of the culture that produces games (not unexpected as he is an academic studying ethics and critical thinking). Those arguing that he is trying to force diversity into the 'Witcher 3' or railing against its whiteness are being both reductivist regarding his argument as well as misunderstanding critical aspects of his argument.
First of all, the addition of 'Rust' to the argument is to illustrate (through the reaction of players forced to play as POC characters) how the conventional culture around games just assumes white as the default and only critically ever examines the issue of race in games when POC are added. Of course, these accepted assumptions that white characters and American/European cultural traits are to be expected in games are significant statements on the cultural perspectives of games that need to be examined critically, especially in the context of an industry that is increasingly becoming global (where 'white' American/European culture is still dominant financially, but is a minority in overall population and customer base. This might also be a good time to point out that for about 6 billion people in the world, American/European culture is generally considered one broad indistinguishable 'white' culture).
This leads into his arguments about the 'Witcher 3', which is a game he focuses on because a) its in the zeitgeist, b) it is noticeably peopled exclusively with white characters, and c) it is a fantasy. The last point is the most important, as being a fantasy setting there is no excuse for exclusion of diversity on historical grounds. None. Fantasy means that you can, in fact, invent characters and settings to your hearts content because the genre, at its core, is supposed to be imaginative. Putting artificial limits on the scope of a fantasy world by citing 'history' is in fact actively working against the potential inherent in the concept of fantasy. This is where the language critique comes in. If you want a fantasy setting that is 'historically accurate' or 'faithful to the books' then it should be in Polish. But it isn't because, despite the fact the the cultural significance of some of the story will be lost in translation, it wants to be accessible to a wider audience. The same argument though should go for the inclusion of POC or stronger gender roles in fantasy games (and games in general). The 'Witcher 3' is not a 'historical' game, nor is it set in Poland. It is set in a fantasy world and thus the options for how that would is populated should be limitless.
And this all ties into the homogeneity of the culture, the 'white' culture, surrounding the making of games and the assumptions this leads to. His point is not that the makers of 'Witcher 3' actively sought to not include an aspect of diversity in their game world. Rather, it was something they never even really considered. Thus his critique, so that in future developers step back and consider what sort of world they are building in their games.
It's tiresome to constantly see people read critiques as attacks and unwilling to engage in the intellectual underpinnings of the discussion by relying on superficial retorts. What the culture of games needs is not less articles like Moosa's, but more, while the reaction to such articles should be less defensive anger at cultural assumptions being challenged, and more reflection on what these critiques mean for games and how to best address them.
People are engaging in the intellectual underpinnings. The issue is you aren't, you are pulling the "well it's just fantasy card" and expecting us all to blindly accept that.
If Bioware put people of color in Dragon Age, this is fine, because hey, the world THEY CREATED is diverse, and the idea of a black Elf isn't exactly taboo. As you said, it's fantasy, I'm not going to lose my shit if something is changed slightly. If you dig into the backstory, you can see that Rivain and the lands surrounding are filled with darker skinned folk, and over the years they've intermingled quite a bit thanks to the Blights/being a major shipping hub. This is why there are so many darker skinned folk in that world.
If Obsidian put people of color in Pillars of Eternity, this is fine, because hey, the world THEY CREATED is diverse, and the idea of a Republic along the coastline that features darker skinned peoples is fine, because it's a world built to support that. It's a fantasy world, and they wrote in the tools to support diversity. When the world created supports diversity, only an idiot would get mad about that diversity.
CDPR did not create the world of the Witcher. They have no creative control over the world of the Witcher. They have to put forth every design doc, every story idea, and every major plot point in front of the author and ask for his approval. And guess what the original author never wrote into the Witcher series, because he wrote it as an internal viewpoint for Slavic Fantasy/Culture, a culture that exists in a region where less then .5% of the population is Asian, and .2% of the population is Black.
CDPR can not magic in people of color into the Witcher. There is exactly one region in the lore where people have darker skin, and it's Zerrikania, a region so remote from the Northern Kingdoms that over all of Geralt's years of travel, he met three people from there. And even then, Zerrikanians are more tan then they are black, and are supposed to be an India analogue more then an Africa analogue. There is no cultural exchange between Zerrikania and the North. Zerrikanians would have to cross a massive distance ( Zerrikania is basically fake India, and there are no real travel routes set up yet, so they'd have to walk the distance from India to basically France to get to the Northern Kingdoms. ), get through Nilfgaard, and for some reason want to be in the backwater shithole of basically the deep south that is the Northern Kingdoms to be in a region where Geralt is.
If they stuck to the fantasy world they were given, at most they could add 1, maybe 2 people from Zerrikania before it was obviously just hitting checkboxes to fill a quota. And then we'd have this same conversation, just with the topic changed to "Why are there so few people of color in the Witcher 3."
It's the Lord of the Rings issue. Tolkien wrote all people of color as evil and living on the outskirts of the world. Lo and behold, if you make a game/movie in the Lord of the Rings setting, you can't put in anybody who isn't pasty white. And the exact same argument came up back when the Lord of the Rings movies started getting popular, and this was the exact same response they gave. When you are working within boundaries that were imposed by another, you have to adhere to them. Tolkien did not write in a way for people of diverse backgrounds to exist within the areas of that world we would see, so they basically don't exist.
Surprising as this may be, I'm a massive liberal. I'm just as annoyed as most that there isn't good representation in games for women and PoC. That the average game forgets to add people of color just as readily as they forget to write women as anything other then sex objects. But while these questions are perfect for a self created or coopted world that HAS people of diverse backgrounds/skin tones ( ie if you made the world itself and forgot to write in anything outside of white people, or made a game in let's say DnD and decided not to add in any diversity despite it supporting it ), they don't really work when applied to a game world like Lord of the Rings or the Witcher. Maybe in the future Tolkien's kids will write in additional appendices talking about cultural migrations that could allow this, or Sapkowski will make a new Witcher book talking about how there was actually a whole bunch of intermingling between Zerrikania and Nilfgaard, but for now, anybody working with those worlds has to follow the word of god.
Like I get it! I totally do. Games are fucked, and if you want diversity you are basically shit out of luck. It's just the author picked the worst fantasy game possible to prove his point on because CDPR didn't create that world.
@nals said:
@defaultprophet said:
Except Aboriginal or Mayan culture isn't the extremely dominant culture that is portrayed in Media. So no, it wouldn't be a problem and it's disingenuous to compare those great ideas to The Witcher 3.
Slavic culture isn't a dominant culture that is portrayed often in media. That's the point.
Anglo Saxon culture is. Slavs are considered subhuman, were originally slaves before Africa, and have serious problems in England/most of Europe even today. We are considered welfare abusers, wife beaters, thugs, and criminals just for being Slavs. Slavic culture is ignored, painted over, or misinterpreted to sell a better take on Anglo Saxon culture. Sound familiar? From what I've seen living in America, African Americans suffer many of the same issues.
That's the issue. Saying the Witcher is another example of Anglo Saxon culture is a lie. Anglo Saxon culture may be the dominant in America, England, or South Africa, but it's not in Eastern Europe. Growing up, I found I had more in common with Turkish mythology then I did with stuff like King Arthur or Snow White.
It'd be like if you made a game about Australian Aboriginals, then said it was a great representation of African Americans. No it fucking isn't. Africa isn't Australia, just because both groups are black don't mean they were the same culture, have a similar cultural heritage, or are anything alike. Just because two groups share the same skin tone don't make them the same culturally. A game set in Turkey isn't going to, and shouldn't be "enough" for the people of India just because both groups are "swarthy".
So yeah. I'm "Caucasian". But that doesn't mean Caucasian media in America is any more mine then someone of color. I get to pretend my heroes are Slavic because I have pale skin like they do, but I'm still surrounded by a whole bunch of polite Angle Saxon NPCs in most games. The Witcher is one of the few series that actually feels like a game made for me. I can play it as a member of the race I was born as.
Skellige sure seems to be more irish/norse than Slavs and they're a huge part of the game so don't tell me this is purely a Slavic creation. Also Slavs are very much not oppressed in the US and are seen as white and have all the privileges that entails.
You just entirely proved my point.
Skellige has nothing to do with Anglo Saxon Vikings. It's an analogy to the Rus people of Russia/Ukraine that raided Slavic settlements around the same time. We have a far different history with the Rus people then Anglo Saxons have with the Viking people, and they are entirely different histories/groups/cultures.
And yeah, I'm stoked I live in the US where I'm not treated like shit whenever people realize I'm Slavic. Shame whenever I go visit Europe vendors charge me extra, I get told by shopowners upon entering a shop that they "Are watching me, Slav thief", and the Hotel I prepaid for to stay in while I visited Europe told me I'd have to find a new Hotel because they "didn't serve Slav filth.". They were all white as could be, as am I, but I guess racism is entirely along skin color boundaries, not actual race boundaries, isn't it?
Not being oppressed doesn't mean my culture has survived particularly well. Slavic heroes, Slavic legends, nobody talks about or knows these things in America. Several of the Anglo Saxon legends I was taught as a kid in fact treat Slavic peoples as villains, as bad guys, as a people to avoid. In games I play, I'm an Anglo Saxon, surrounded by other Anglo Saxons, we share the same skin color, but it isn't the same race I was born into or raised into. And that's the thing, skin color isn't race. If someone made a game where you played as a Sikh from India, you wouldn't call it a hallmark game for people from Turkey/the Middle East because "you are all the same color anyway.". Grouping cultures and races together off skin tone alone is just as damaging as ignoring cultures or races based on skin color.
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