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Nardak

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Nardak

947

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#1  Edited By Nardak

This is speculation on my part but I think a major reason for the specific time period was its familiarity with most people. While egypt during its "prime" would have been interesting I think the time period kinda made the exploration more interesting since you had the chance of exploring places that might not yet have been built during the previous era. Also this specific time period offers players more variety when it comes to towns that they can visit in the game. So the player can explore Alexandria with its Greek architecture and then visit Memphis where Greek influences in building styles are not so heavily emphasized.

The only thing I kinda dont like is the fact that having this be an origin story kinda limits the chances of getting an assassins creed game set in ancient babylon or in China during the time period when the first emperor of China lived.

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Nardak

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#2  Edited By Nardak

Those casual masses dont support the game in the long run anyway. That is why you need the more hardcore players to keep the lights burning during the empty spells when it comes to new content. Then again the problems that destiny 2 has have nothing to do with casual vs. hardcore players. The real problem is that they have streamlined the endgame so much that it has lost much of what kept players doing those endgame activities like strikes, raids, events and so on.

With the way that gear is handed out in Destiny 2 there is no point in doing anything else than the weekly milestones after a certain gear score since all the loot that drops from any activity is basically a few gear scores lower than what you currently have on. So my current destiny 2 routine is to log in once a week and do 1 milestone for all my chars. There is no excitement in doing events or raids since I cant get anything better out of them unless I have a milestone going on that encourages me to do that stuff.

Also for some reason there are no heroic strikes in destiny 2 or heroic lost sectors. It is all just basic vanilla stuff with very predictable end results in the way of the rewards. There is also far less variety in loot. So you basically just upgrade the weapons that you like most.

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Nardak

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#3  Edited By Nardak

I also played the campaign a bit during the trial access (only 3 first chapters are playable on trial). On heroic difficulty it took me about 53 mins to play trough those chapters. People are saying that the campaign takes on average about 5 hours on normal difficulty. Most of that 53 mins I spent on the space battle portions of those first 3 chapters. Which can be an exercise in frustration with the one hit deaths (crashing into something) or just failing to protect something on time (those lovely timed portions of missions).

While i enjoyed what I played I do think that the singleplayer portion is way too short to justify the price of the game. So if you arent into the multiplayer portion of the game I would suggest waiting for a sale.

The multiplayer while enjoyable is so geared towards people using real cash to speed up their progress that it isnt even funny. People with purple ranked ability cards get an advantage over other players when it comes to cooldowns, to damage done with each weapon and so on. While player skill hasnt ever been a vital element of battlefront experience this lootbox stuff makes any other lootbox game seem tame in comparison.

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Nardak

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#4  Edited By Nardak

I think what bothered me most about the latest transformers movie wasnt the incoherent plot but the way it was filmed. It kinda lacked the cinematic feel that I remember the other films having. Instead the film looked more like a documentary filmed in high definition. It actually looked like something filmed for tv instead of being intended for the big screen. Everything just seemed way too sharp and in contrast for me.

Guess I just kinda like that the films that I go to see to have that certain cinematic style to them. For example the start of the movie seemed to be more like a b movie production with the medieval costumes sticking out like props.

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Nardak

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#5  Edited By Nardak

Yep also not sold on the prequel thing. This seems kinda like Telltales Michonne which was also 3 episodes long. Think i read that the next actual life is strange game doesnt actually have any of the characters from the first Life is Strange game.

Isnt this also a different developer making this prequel....deck nine... instead of the dontnod entertainment guys. Not really sure why they thought that making a prequel was a smart idea since we alread know what will happen to the characters (well at least mostly).

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Nardak

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#6  Edited By Nardak

In my mind the franchise needed a change of pace. I felt like God of War 3 was kinda the last gasp of the previous gameplay style.

Just think how stale assassins creed got with its almost yearly iterations with minimal changes.

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Nardak

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#7  Edited By Nardak

Being paranoid kinda pays off when it concerns the stuff that you deem important. Back when i did my thesis I always saved my work in 3 different places just in case my harddrive would get corrupted for some reason. Doing those backups each day or each week might feel like extra bit of work that you dont really want to do but when you lose everything that extra effort pays itself off.

So in a nutshell my advice is when it comes to backing up stuff be paranoid.

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Nardak

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I played this on hard since I wanted a challenge but really didnt want to play it on nightmare because then it probably would have stopped being an enjoyable experience for me. It took me 34 hours to finish this game.

I think you have to love stealth a bit to survive in the beginning hours of this game. Later when you can invest into some neuromods and get weapon upgrades it becomes easier to do stuff that isnt as stealthy. I think that in general you will enjoy the combat more if you can play the game on a decent pc since the ps4 version felt a bit sluggish (demo at least did).

Also as i said in another thread invest into the slow motion (slow speed?) skill. At tier 2 it becomes really good since while the enemies slow down...you will actually move almost as fast as in real time. Especially combined with weapon upgrades and the critical strike upgrade tree.

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Nardak

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@efesell Well my save got corrupted in Skyrim after 50 hours which kinda ended my playthrough. Still think that it is a good game.

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Nardak

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Well dunno..if you invest into the slow motion skill chain...you can forget stealth at least when the skill isnt on cooldown. At tier 2 that skill gets pretty good combined with weapon upgrades. Was able to kill most mobs with the exception of nightmares during slow motion (on hard difficulty). Sometimes i softened the mobs up with the gloo gun or a nullwave bomb.

Also i definately recommend playing this game on pc if possible. Tried the demo on ps4 and the movement felt sluggish.

Just wondering why are we using spoiler tags in a thread marked as spoilers?