Nate_is_my_fake_name's forum posts

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#1 Posted by Nate_is_my_fake_name (163 posts) -
@Inkerman said:
My argument is based on risk factors. If we were to compare two couples one heterosexual and the other homosexual, both are infertile and both have contracted the same STDs (or alternatively are completely immune), and the society they are entering is without prejudice then by all means flip a coin. Unfortunately we do not live in such a world, we live in reality. Things like risks to health, likelihood of achieving higher education, of remaining in employment, of getting married, of committing a crime, etc, etc are all applied every day to every facet of society, whether on an age, race, gender, geographic, economic or any other basis. Applying EXACTLY the same statistical analysis results in Gays having a higher risk of increased health costs in regards to both disease and reproduction and additionally cause greater social angst (although as I have said, I see this as a minor factor, that, as has been shown to me, diminishes with time). When there is dramatic differentiation between risk factors we do not ignore it (for example, Affirmative Action), so why do you expect society to ignore the higher cost (and therefore lower value) of homosexual couples?
These "risk factors" have nothing to do with whether or not this should be called "marriage" or something else.  These factors would be the same, because more people are not going to become gay just because they can now legally get married.  So...why are you so opposed to it being called marriage again?  Keep digging yourself into that hole.
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#2 Posted by Nate_is_my_fake_name (163 posts) -
@SlasherMan said:
@Nate_is_my_fake_name said:
@Shady1992 said:
@Nate_is_my_fake_name:  Actually; I specifically noted that most people interested in playing an MMO are no longer interested in playing an MMO, as about 50 million of them have stopped altogether.     And like I said earlier, the amount of people who want to play an MMO still, but refuse to play WoW is... well small
Do you have any...well, evidence for that claim?
Don't be crazy, who needs evidence when you can just say things on the internet? I mean, he "cited" a number, so it must be true! Numbers don't lie, right?
Oh man, what the fuck was I thinking?!
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#3 Posted by Nate_is_my_fake_name (163 posts) -
@Shady1992 said:
@Nate_is_my_fake_name:  Actually; I specifically noted that most people interested in playing an MMO are no longer interested in playing an MMO, as about 50 million of them have stopped altogether.     And like I said earlier, the amount of people who want to play an MMO still, but refuse to play WoW is... well small
Do you have any...well, evidence for that claim?
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#4 Posted by Nate_is_my_fake_name (163 posts) -
@Shady1992 said:
@Nate_is_my_fake_name:  WoW has sold over 60 million copies since 2004  The vast majority of people who are willing to pay monthly for a game have already tried it; the MMO market isn't some kind of magical thing that defies the laws of other markets and the fact that they have limitations  People who quit WoW because they don't like it, will quit TOR because it is the same thing.  How many customers do you really have left?
Again, you are assuming that all people interested in an MMO still play WoW.  This is simply untrue.  Stop being a fanboy.
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#5 Posted by Nate_is_my_fake_name (163 posts) -
@Marokai said:
3. The Left in the US are often disgusting cowards with no backbone or willingness to fight for what they believe in. 
Coincidentally, most people who vote for the right wing and support wars are exactly the same way--they are cowards who are unwilling to back their rhetoric up.
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#6 Posted by Nate_is_my_fake_name (163 posts) -
@Slaker117 said:
Political discussion on the Internet always goes well.
I'm taking bets.  How many posts till Godwin?
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#7 Posted by Nate_is_my_fake_name (163 posts) -
@Shady1992 said:
@Matt:  Just because I think it will be a flop doesn't mean it has a 100% chance of being a flop.  I am, in fact, capable of making mistakes
You're like the Michael Pachter of video games!
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#8 Posted by Nate_is_my_fake_name (163 posts) -
@rebgav said:

I couldn't take the test, there weren't options which reflected my opinions on most of those issues. A bit limited.

This.
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#9 Posted by Nate_is_my_fake_name (163 posts) -
@Shady1992 said:
@Nate_is_my_fake_name said:
@Shady1992: What exactly is a "normal" MMO development cycle?  What about Guild Wars 2, which was announced four years ago last month?  At any rate, even if that supposed $300 million spent on the project is anywhere close to accurate, the game would need less than two million people to pay $15 a month for one year to recoup those costs.  Considering this is BioWare, Star Wars, and not Galaxies, I think this MMO has a good chance of, at the very least, breaking even.  As for the idea that it needs to "compete" with WoW to be successful, well, that is just silly.  Will it hit 12 million?  I honestly doubt it.  Will it still be a wild financial success?  I suspect it will.
A normal MMO development cycle is 4-5 years, and TOR can't be a "wild financial success" if all the potential customers stay subbed to WoW
You are assuming that TOR needs to poach its players from WoW--it doesn't.  I am a potential (almost guaranteed) TOR customer...and I have absolutely no interest in WoW.  That's like saying that there are only 12 million MMO players in the world--they all play WoW.  When a new MMO comes out, the players are drawn from this pool of customers.  No others exist.  Does it that sound absurd?  Because that is what your argument sounds like.
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#10 Posted by Nate_is_my_fake_name (163 posts) -
@Shady1992 said:
@aldo_q:  Announcement is irrelevant, WoW took about 5 years to make.  TOR has so far taken 6
Ah, okay.  So a "normal" MMO development cycle (from your OP) actually means "exactly how long it took for WoW to be made."  Got it.