By Natedogg2 1 Comments
Wow, it's been a while since I've done one of these. I blame playing a lot of Team Fortress 2 and Civilization V, games that I'll probably never stop playing. But I did take some time recently to play through Mirror's Edge.
The base mechanics of the game are pretty fun. The game is definently at its best when it's just letting you run and climb. For the most part, you're mostly using two buttons (one for "up", usually involving climbing or jumping, and one for "down", involving ducking or sliding). This part of the game is very enjoyable. 95% of the time, it's fairly clear where you need to go (the various colors help mark where you need to go, especially the color red). There are some times where it's not really clear where you need to go, but you just need to slow down for a second and look around the environment to get a feel of where you need to go.
The game suffers when you encounter enemies, however. Your enemies have guns, and you don't. In the early part of the game, you can avoid or run passed most enemies, but towards the end of the game, they force you to fight. I generally used the same combo for every fight. Start with a jump kick, then unleash your three punches, back up a bit, and repeat. There's some disarm option, but I never used it. Every time I tried, I ended up missing and getting killed. So combat in the late game involved isolating a guard, taking him down, and moving on to the next guard. Not the most exciting of times.
Oh, and it has a story too. I wouldn't call it a great story (it's fairly predictable, in my mind, and also goes the boring route of "everyone you meet will betray you). But the cutscenes looked very nice. I loved the animation style used in the scenes between levels.
So, would I play a sequel? Probably. Especially if they can fix the combat. Heck, if they tossed the combat all together and just made it about getting from Point A to Point B, that'd be fine with me. But I doubt they would do that.