Yawn at these tired ass 2010 takes, trying to shove games into the framework of other mediums without even sparing a fucking word for what video games excel at and set them apart.
Oh, and the subject of this topic is wack too, I guess.
On the Giant Bomb subreddit, somebody started a topic about what game it was during the 2018 GotY discussion that made Vinny get choked up. It was Florence. I had never played that game, but somebody in one of the posts recommended a video "let's play" of it.
This is coming from not having physically played Florence myself, but I have played games that it reminded me of it, e.g., Brothers: A Tale of Two Sons. Games like these show us how the medium can be so different and excel in areas like tactile response, an area where movies lack. When we see in Florence how putting puzzle pieces of a moment in the game together that are trying to slowly drift apart as something in the game is coming undone can make the player feel invested in a way that a movie could not exactly replicate. As that was happening, I realized that this is one of those things that sets games apart and makes me appreciate when somebody does something very cool and pretty unusual with the medium. That was just one small example of what Florence did to create an experience that deserves to be praised.
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