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NekuSakuraba

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Guild Wars 2, the best MMO... ever?

Now I for one wasn't convinced Guild Wars 2 would be anything special at all when I first heard it announced, to me it was just another generic MMO trying to beat down World of Warcraft (ie - Rift, Aion, pretty much every single other MMO) but after playing the first Guild Wars recently and being fairly impressed (though it might not be the best MMO it is certainly good) I decided to do some research on Guild Wars 2 and I couldn't believe what I saw. Of course, I'll back up what I'm going to say with various sources and I can't say for sure that it's going to be the best MMO ever I can't see why I wont be. Let's get started.

Personalized Story

You know games like Dragon Age: Origins, Mass Effect, Fallout, Oblivion etc have in depth story lines in which your choices effect the game? Imagine that in an MMO. Not only from the get go do you fill in a biography (similar to what Mount and Blade Single Player has you do) but choices in the various quests in the game will change the story and your world. For example, if you run into a choice of either helping a friend or letting them die then whatever you choose will be shown. If you saved him he will be in your home instance and if not... not. Of course this expands into greater things but that is only a small example. Rescue a town? They will acknowledge you. Having a faceless character in an MMO is pretty crappy so Guild Wars 2 is going to change that.

Dynamic Quests.

Let us sum up a normal MMO quest, talk to an NPC, he gives you a wall of text, you get a message telling you to kill 5 bears, attempt to kill the 5 bears only to realize that another player keeps coming and killing the bears stopping you from doing it, finally kill the bears, travel back to the NPC, get a reward. Rinse and repeat about 5,000,000 times and you have your bread and butter MMO, but not so in Guild Wars 2. Instead of doing all this normal, boring routine Guild wars 2 offers dynamic and original questing. You never have to right click on an NPCs head to get a boring generic quest. How the system works is that while you are randomly exploring in the world you will bump into various events that happen. Let's say a town is being attack, a villager will run up to you yelling at you for help and pointing in the way of the event. However, you don't just go there and see 15 mobs just sitting there you will see them actually fighting and progressing in battle. Also, the outcome of the quests heavily directs the quest chain. If you fail to save the village then they have taken over. They will try and reinforce the town to help their forces against you and that town will be held by them. Every quest in the game aren't just quests, they are events in which you interact with and effect the world in different ways. Oh, and did I mention the scaling difficulty? well, the more people actively (I want to express this because people think that people can grief just be attacking once to increase the difficulty, they can't) the harder the quest gets. More enemy reinforcements will come to attack the village. Also, there is a rating system that determines how much exp and gold you get. Say is you only participated a bit, you would get a bronze rank, a good amount you will get a silver and doing a lot in the event will give you gold! But Neku, how do I turn in my quests? You don't. Come in and slay a few monsters and the game will rank you and give you the reward, it's is a bit hard to explain fully buy you can see more below in the video section. Not only that buy you can't steal other peoples kills because if two people hit it you will both get gold. You can find more about the questing system below. (see: Videos)

Combat.

Combat is the main part of any MMO and up to this day (even with the release of Star Wars The old republic) all you do is stand still while maybe running in circles pressing 1, 1, 1, 2, 5, 6, 9, etc and the games challenge is trying to remember which skills are bound to which keys. In guild wars 2 the game has no auto attack, you can dodge projectiles and the game becomes a lot more interactive. This is a right step in combat as the ''press button, see what happens'' combat is getting tiresome and guild wars 2 throws it out the window. Oh, did I mention that weapons have skills? yeah, that's right, 5 slots are in the hotbar are weapon bound and the other are depended on what you choose them to be. Also, there is no traditional Tank, heal and dps system in place here meaning that you can play the class the way you want. If all your friends want to play warrior, why not? They can heal, tank and dps with the right gear etc. The videos go much more into detail.

There is much more I could go on about to from the various mini games to keep you busy, how nice the game looks or how there is NO MONTHLY FEE but why not let the devs show you? Here are a bunch of videos to help you get ready for the best MMO... of all time.

Videos.

Well, enjoy the content and there is plenty more on Youtube to find!

I hope I have made some of you guys hyped for Guild Wars 2, and I hope to see you in game!

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