It seems odd to me that Korean army in Homeland had all been trained in the tactical deployment of a ‘Wilhelm scream’ as means to indicate there demise. All without the remotest hint of a Korean accent. If there were ants in that game I am pretty sure that treading on them would have rendered yet another improbably and misguided use of that infamous sound bite. Red Dead Redemption did it better, with its occasional and will placed uses, but it certainly seems that its getting more common. Can anyone else suggest any other examples of the Wilhelm scream in video games?
In a recent podcast at OneMetal we talked about the total lack of unique features of this title. The only interesting thing about this game, is that its Duke Nukem. The original Duke Nukem 3D offered up some cool innovative features (who doesn't love laser trip mines) and a larger than life character, Dose anyone think that there is going to be anything even remotely compelling about this squeal? if so what would it be?
I like the way it was put in a recent Crysis 2 review on OneMetal.com
The ability of the enemies to spot you can seem a little unfair in places. Sometimes an entire camp of enemies would see you the moment you moved from behind cover, or de-cloaked in a manner that resembled group precognition. It’s as though when not in stealth mode, your nanosuit liked to flash bright colors and play Justin Beiber tunes at high volume, turning you into a portable teenie-bopper disco and a justifiable bullet magnet.