Sure, I could remove it and wear what I assume the game wants me to but where's the fun in that?
It sounds to me like that would in fact make the game more fun. It's much like why I don't like most New Game Pluses, because running through a game on easy mode with OP gear is usually not that fun.
If pre-order bonus negatively impacts the experience I won't use it. I mean, if it ruins the game, why would you?
That's true. I honestly started the thread because in most cases you get a few stat buffs or whatever. In Toukiden it just seemed like a larger issue to me with how glaring the difference was between the base armor and the bonus stuff. I mean we're talking a defense of either thirty or so compared to two hundred and ten or something like that. There was really no way to tell until you equipped it either.
As for why I still use it, well, I'm a vain gamer and, to my eyes at least, it is one of the coolest looking armors in the game. That's uh...that's the best excuse I have.
Didn't the pre order bonus for the first Dead Space include the best suit in the game? Or at least the suit with the most inventory slots?
Someone actually already covered it I think but all the games in that series did something along those lines. You're right though because I remember the PS3 version of the first Dead Space game having a suit available that just straight up made you much harder to kill. I think it was black with blue to match the Sony colors and the Xbox 360 one was white with green. They both just turned you into a juggernaut though, at least in the first few hours before you upgraded anything.
@adequatelyprepared: I remember that PC version of DS2 being insanely easy with all that stuff included. I think it had a modified version of the line gun too that was far too powerful to be balanced. Was fun though since I had already beaten it regardless. Honestly I think the most fun I had with that game was hearing my buddy tell me about all the times he tried (and failed) to beat the "Hardcore" difficulty setting. There were many broken controllers, I can tell you that!
Kingdoms of Amalur springs to mind. I don't remember it clearly enough to give details on the equipment, but I know that it made a large chunk of stuff I was picking up obsolete. Even worse, it dictated how I built my character. I also remember wearing the Dragon Age armor in Mass Effect for a long time.
Xenoverse also had some OP equipment - the gold and silver Saiyan armor. Thank god those just looked downright atrocious, I didn't even think twice about not using them. Still, they were leagues better than anything I saw for a long time in that game.
Why does that sound familiar for KoA? Wait, do you mean those Mass Effect looking knives that the rouge could use? Yeah I remember those! That did make the first few hours feel like a cakewalk. Actually, now that I think of it, Mass Effect itself had that Dragon Age stuff ("Blood Dragon Armor") that buffed your defense for a while too. Man EA loves doing that stuff, forgot all about that! And what, no love for the insanely bright DBZ armor? For shame sir or madam! For shame! I think it was absurd too.
@zevvion: I see what you're saying. I stopped playing Skyrim for other reasons (It was launch, I had the PS3 version, it was crap, etc.) but even when the game did work, it certainly felt like it was giving me a list of chores over anything meaningful. Sure a large open world is great, but if I'm just going through the motions on ninety percent of the quests, each one often having little to no plot worth exploring, than why even bother? I'm being reductive, I know, but it does feel like games set up that way will always lean more towards quantity over quality. OR I'm still bitter about it being so broken but anyways...