I don't find myself using the SMGs much either. I like them, but at my current level (19) and without any magazine mods, they just seem to burn through ammo too quickly and then leave me with nothing but my secondary, which I use for long range, or my sidearm. Speaking of which, I'm not sure if people will call me crazy for it or not, but I have a double barreled shotgun as my sidearm. Didn't seem like a good choice at first, but when I'm running solo and those damn assault guys come running, one blast from that gun usually drops them and gives me some space to work with. I'm not sure how often they drop in regular loot, but I received mine when I traded with one of the "civilians in need." Why they were willing to trade a shotgun for an energy bar, I'll never know, but it's been really helpful.
As for build itself I am currently focusing on damage and electronics with the modded first aid skill as my main way to heal. I know it would be more effective to have some health focus in there, but with the ability to over heal (from the skill mod) and the turret equipped, I haven't run into many problems. The person in the video was spot on about the turret as well; so long as you don't throw it in front of an "elite" enemy (who will just kick the thing and destroy it pretty quickly), it draws aggro like crazy. Not a fan of the flamethrower and shock mods though. They work in a pinch I guess, but I prefer the mod that gives the turret more accuracy. It seems to stagger enemies more easily that way. Granted, that is partially down to my build favoring electronics, but I would rather it rain lead than shoot a stream of flame that may or may not proc the "On Fire" status.
I'm cocky now, but I'm sure I'll be hitting a wall at some point as I level up. For now though I haven't encountered many problems running this build solo.
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