I'm still confused as to why this story was realized as a video game if this is how Sony continues to celebrate it. Not to mention the critical tidal wave of praise for absolutely everything but the gameplay. Oh, and the movie is going to be a direct adaptation of Joel and Ellie's story.
I'm a little worried that the part of the industry that's trying so hard to be mature is also, in doing so, trying very hard to be like movies, in form as well as storytelling. Absolutely baffling.
Is it just me, or does giving awards to games that aren't even released feel wrong? It directly contributes to the pre-order business culture and rides alongside Early Access as a questionable practice used by all the wrong people. Like, seriously. People need to stop paying for games before release because the vertical slice they made was cool enough to impress.
Glad this exists. After going through a thankfully short period of depression while at college, which I mostly solved by extricating myself and working in my hometown, it's a relief to see someone trying to convey what it's really like to live with such a psychological...disorder. And that's really what it felt like.
The reason I can appreciate such an effort is because I know plenty of the kind of people who will NEVER understand it. Extroverted people who party hard, work hard, always push the limits, who I made a big mistake in asking for help to adapt to a lifestyle more "healthy" like theirs. Not only did they completely fail to understand the situation I was in, but by trying to pull me out, they put me in extremely uncomfortable situations in which I floundered and made them look bad; eventually they dismissed it as some freak abnormality that I was failing to pull out of because I wasn't "being positive and just doing," and proceeded to berate me for being such a hopeless wreck.
Seek professional help when trying to solve depression, or this could be you. Thankfully, I didn't have many connections while up in college, so I was able to almost completely remove myself from that situation like a life that's passed me by, and at my two jobs at home I've made good friends and have improved my mood and outlook drastically.
@hughesman: Definitely liked that article, but the fact that the headline and each segment is such "gotcha" seems a little misleading. What's great, though, is that each is posed as a question (e.g. "Is Bioshock Infinite anti-Tea Party?"), as if to pre-empt the harder-core conservative values machine with ridicule, and shut them down before it happens. As if to also say, "Are You an Idiot for Immediately Assuming It Is, Just at Face Value?"
Definitely a good piece, with lots of Ken Levine's thoughts and research anecdotes.
Thank you for Winning Solitaire. Thank you. That just made me so happy it hurts.
Other than that, I have to hand it to The Blaze. As much as I listen to Beck's radio show and side up with him on more points than not, his organization and his associated organizations sure run a hell of a tabloid business. Not unexpected for them to write up an article examining whether or not Infinite is an attack on conservative ideals, though I must say that I'm glad such an article exists. Those questions need to be asked. In fact, all sides should be asking those questions. Ken Levine set out to explore that time in America rather than comment on and challenge today's issues, and we need to hold him accountable to that, so that his next game might blow us away just that much more.
It is quite funny to watch the mass-media coverage expand, though. First, a game explores issues. Then an article challenges it on a socio-political basis. Then, more articles attempt to poke holes in the argument and challenge it on their own socio-political basis. Then it's no longer about the game, it's a bunch of liberal and conservative journalists having a pissing contest. Every time.
Holy shit, this sounds so awesome in concept. Creepy paranormal occult experiments by the Nazis in big-screen form? There won't have been anything quite like it, and I hope they handle it well. With two protagonists, they have a chance to do something really special, and I hope they don't cheese it up with referential jabs and pandering.
Do what Return to Castle Wolfenstein was trying to do: Actually make a really creepy action-horror movie about two agents pressed for their lives in a crazy world of paranormal experimentation.