nERVEcenter's forum posts

#1 Edited by nERVEcenter (164 posts) -

Stopped buying from Gamestop after I:

A) Got bored of my consoles,

B) Traded in a game for a markdown towards credit that was practically worthless since I barely bought from them at all,

C) Got tired of being pestered with membership and preorder talk while making a purchase.

#2 Posted by nERVEcenter (164 posts) -

I thought Crysis 1 was going to be the future of shooter gameplay. I was so stoked for the potential it set up.

Crysis 2 was...simply good. Not much more.

Can't say I'm all that excited for Crysis 3. Especially if it's on the current console generation.

#3 Edited by nERVEcenter (164 posts) -

Well...Crysis 2 was good, but thoroughly underwhelming as a sequel. And here I was thinking the first half of Crysis 1 was the future of shooter design.

At this point, I can't be bothered. I'll wait for Timesplitters 4.

#4 Posted by nERVEcenter (164 posts) -

What's funny is that the image caption Alex used is only almost as bad as ME3's post-credit sequence. Oh, the irony.

#5 Posted by nERVEcenter (164 posts) -

With my already existing knowledge of theoretical physics and astronomy in general, thinking about 281 trillion years and the rest of the universe being lost to red shift just serves to depress me.

#6 Posted by nERVEcenter (164 posts) -

Is Patrick really assuming everyone wants a happy ending? I thought that was just the hardest of hardcore Bioware fans -- the ones who wish they could marry Garrus in real life and goofy stuff like that.

I want a quality ending. The Illusive Man's dialogue on Thessia and in the Crucible was atrocious; nay, so was Shepard's and Anderson's. Cringe-worthy lines, that I did indeed cringe at and wish I could have paused just to shake my head in embarrassment. Nevertheless, Martin Sheen always shines with his delivery.

And don't get me started on the god child. He is a storytelling nightmare -- a literal AND figurative deus ex machina designed to explain everything at the last possible minute, taking the entire Reaper threat and completely dispelling the enigma while attempting to drop that threat into a body, a character that's onscreen only so long as the player is still confused as hell. It's the work of a novice. Then POOF, gone, and suddenly even more plot holes appear left and right as Shepard chooses his favorite color.

It wasn't a good ending. By "good," I'm referring to contemporary standards of narrative quality in media, and standards of narrative quality among Bioware's own works.

Should they fix it? Hell no. They live with their mistakes, and they learn that people demand better of the studio responsible for Baldur's Gate and those first two Mass Effect games. Screwing up an ending is nowhere near as bad as apologizing for somebody else's mistakes.

#7 Posted by nERVEcenter (164 posts) -

@EmuLeader: But that's all it ever is, is a spike. Any time huge attention is drawn to something by a celebrity or respected figure, people tend to get bored of it very fast, especially when it involves them throwing their own money around to stay engaged.

#8 Edited by nERVEcenter (164 posts) -

@Tim_the_Corsair: The bubble never existed. Tim Schafer simply has the reputation, the dedication, and most certainly the means to deliver on a concept that a lot of people wanted. Indie studios creating experimental games may have the dedication, but don't have the reputation and may or may not have the means to deliver on the concept.

Tim Schafer is also a giant when it comes to marketing to the Internet crowd. People are always listening to him. His name carries enough weight that people practically have their fingers to his pulse at all times. Indie studios do not share in that.

Anybody attempting to cash in on Double Fine's success, aside from Brian Fargo, was already doomed to failure.

#9 Posted by nERVEcenter (164 posts) -

@RollingZeppelin: Except this game takes place nearly a hundred years before the worst of that.

#10 Edited by nERVEcenter (164 posts) -

@patrickklepek: It should also be noted that the original creator of DotA, Eul, works for Valve. After his tenure with the mod, he was hired and has worked on every Valve project since, including Half-Life 2.

Also, Guinsoo (the second steward after Eul and behind Icefrog) now runs a company (Riot) in direct competition with Valve. He has a very vested interest in their failure, so I doubt Valve will be able to bring him into the case for much of anything.