Kingdoms of the Northeast: An Online Rhode Island Adventure
Various fantastical beings and magics have emerged in Rhode Island! Stop an invasion of evil armed, immortal Republicans at its source, helping your esteemed Rhode Island representatives stem the tide at the source and ensure the fair distribution of all taxpayer loans!
This project funded and endorsed by your friendly State of Rhode Island and Providence Plantations Economic Development Corporation.
Is Patrick really assuming everyone wants a happy ending? I thought that was just the hardest of hardcore Bioware fans -- the ones who wish they could marry Garrus in real life and goofy stuff like that.
I want a quality ending. The Illusive Man's dialogue on Thessia and in the Crucible was atrocious; nay, so was Shepard's and Anderson's. Cringe-worthy lines, that I did indeed cringe at and wish I could have paused just to shake my head in embarrassment. Nevertheless, Martin Sheen always shines with his delivery.
And don't get me started on the god child. He is a storytelling nightmare -- a literal AND figurative deus ex machina designed to explain everything at the last possible minute, taking the entire Reaper threat and completely dispelling the enigma while attempting to drop that threat into a body, a character that's onscreen only so long as the player is still confused as hell. It's the work of a novice. Then POOF, gone, and suddenly even more plot holes appear left and right as Shepard chooses his favorite color.
It wasn't a good ending. By "good," I'm referring to contemporary standards of narrative quality in media, and standards of narrative quality among Bioware's own works.
Should they fix it? Hell no. They live with their mistakes, and they learn that people demand better of the studio responsible for Baldur's Gate and those first two Mass Effect games. Screwing up an ending is nowhere near as bad as apologizing for somebody else's mistakes.