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nintendoeats

https://play.google.com/store/apps/details?id=com.Adrian.Justice&hl=en-GB

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nintendoeats

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#1  Edited By nintendoeats

The Descent book

From what I can tell, it's about somebody who lacks direction and grounding int heir lives.They also fly a spaceship around a mine.

I don't know, you read it and tell me. If you come get it I'll lend it to you.

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nintendoeats

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#2  Edited By nintendoeats

Oh, on the 360?

Probably my two complete runthroughs of ME2.

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#3  Edited By nintendoeats

UH UH UH UH UH

The Maw if you please.

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#4  Edited By nintendoeats

I want a game to be as long as it needs to be.

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#5  Edited By nintendoeats

If we played LoL we could have the entire GB community join in, which would be awesome.

I would be big into the Splinter Cell 3 idea that was floating around though.

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#6  Edited By nintendoeats

I can think of some excellent uses for user videos. That would be some baller shit right there.

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#7  Edited By nintendoeats

@Gamer_152: Here we come down to the real problem, which is that the human implementation of altruism (if we stick with the deferred greed definition that is inherent to this concept) is fairly abstract. Generally we don't draw a clean line between an altruistic action and the thing that we hope to get in return. Sometimes it really comes down to "It would make my life easier if people behaved this way, so I will do so in the hopes that it will encourage others."

Let's advance into MMO territory a bit. Let's say you were playing an MMORPG that didn't have any factions. Instead, you had a relationship with the characters in the game. During the tutorial segment you teach the player that allies are helpful, and also that there are rewards to be had by messing with people. You then never talk about it again. At some point paragons and cheats will come into contact with each other and note the significant differences between the ways that their characters have progressed. The cheat will have a bunch of stolen equipment and lots of hoarded gold, the paragon will be a little poorer but will presumably have collected more difficult to find items, and have friends that they can call on. The idea is to always be asking the player this question in a subtle way, and to eventually pull back the curtain and let them see what they have accomplished. This is as opposed to presenting the player with a very clear mechanical system and telling them that to really win they must play to extremes.

And really, in the end, is there even a problem with this being a mechanical system? Presumably if a designer has decided to include morality in their game, it's because they have something that they want to say about it. If they build it such that being altruistic confers and advantage in the long run, and being neutral or evil is very short-sighted, then they are essentially building a system that reflects that view about real life. The player thinks "well, this path will work out best for me so I'll do that," and then hopefully starts to apply that reasoning for real life.

This is actually the real artistic strength that I see in video games. Instead of saying "X path leads to Y" (like a linear artwork) they can say "X system leads to Y with Z outputs." This makes it bad at some types of messages, but great at others.

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#8  Edited By nintendoeats
@tooPrime said:
@nintendoeats said:
MGSIV had an awesome 6 endings, you be crazy.  Prince of Persia: Sands of Time always bugged me. It seems like every Patrice Desilets game ends with you beating up an old guy. What does he have against old guys?  Also Borderlands times a million.
More endings does not make a better ending.  Phantom Menace for instance.
Oh I wasn't connecting those two pieces of information, simply stating both that there were roughly 6 endings and that they were all awesome.
 
Kind of like Bayonetta.
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nintendoeats

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#9  Edited By nintendoeats
@Example1013: No, now we are making fun of the study being debunked by the BBC. KEEP UP!
 
@phrosnite
No, because the entire point of the IQ system is that the average is always 100. It is statistically impossible for most people to have a high or low IQ, unless there was a small group of people who scored about a billion that were pulling up the numbers of the millions of imbeciles.
 
However, one could make the argument that people are dumber on the internet and that the internet population therefore has a lower IQ than the real world, even though it consists of the same people.
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#10  Edited By nintendoeats
@phrosnite: Given that everyone is "on the internet" that is statistically impossible, unless you are suggesting that people are dumber on the internet than in real life. In that case, maybe I see what you are getting at.