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nintendoeats

https://play.google.com/store/apps/details?id=com.Adrian.Justice&hl=en-GB

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nintendoeats

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#1  Edited By nintendoeats

A faster processor is what you want, but that PSU is downright anemic (by comparison, I have a 600 watt which is admittedly more than most people need). You are going to have to upgrade that before you do anything else. 
 

More RAM is also nice, and will help with GTA IV immensly.

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nintendoeats

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#2  Edited By nintendoeats

Cake!!!!!!!!!!!

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#3  Edited By nintendoeats

Well, Radiohead is the first thing that pops into my mind, but you probably already know whether you like them or not.
 
Joy Division fits nicely into your "quietly messed up" category, though given that the lead singer hung himself I don't know how quiet it really is. 
EDIT: Its better if you don't watch the pics in thsi video.
 
 

 
 
Or The Smiths.

 
 

I really like these guys (might be one guy actually). And I do not normally dig electronica or its ilk.
 
 

How cheery are you willing to be? Most of the obscure stuff I know is more uppity.
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#4  Edited By nintendoeats
@JonathanMoore:  Your musical taste can WALK!!!!
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#5  Edited By nintendoeats
@buckybit:  I noticed some of the gamedev.net is from 1999! can you comment on how relevant it is? It all jives with what I know about the current state of IT, but I'm the student not the teacher.
 
Thanks, by the way, this is extremely useful to those of us looking at getting into game development.
 
EDIT: Looking at the way this thread is going, I have another question. I have a spotty, but generally functional understanding of Java (I can code Pong if you give me a few hours). Assuming that I will be taking CS next year (provided I get in), would I do better to improve my skills with Java, or to start learning C/C++?
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nintendoeats

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#6  Edited By nintendoeats

Can you imagine yourself actually playing a 2-4 hour game like this?

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#7  Edited By nintendoeats

Foo Fighters, specificly Everlong.

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#8  Edited By nintendoeats

So, I'm working on this game. Its a game play idea I've had for about 2 years, and a story idea I've had for 1 year. Obviously at this point I am horribly married to it and could not possibly be able to tell if it is going to work or not. What we have here is a little powerpoint that I have built from my design document as a Proof of Concept. It explains itself, so I won't go into it to much, but rest assured it isn't like anythign you have played before.
 
Please be brutal, I don't want to spend the next year and a half of my life working on a game that turns out to be unplayable.
 
  http://www.mediafire.com/?mzdefnynytg 

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#9  Edited By nintendoeats

I suppose, it was just an idea. At least I get to show off my fancy little chart :)

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#10  Edited By nintendoeats

I finally got around to doing this guy up, and had an idea based on another Giantbomb thread. Take this flowchart and do whatever you want with it! (The download link is to the original DOCX file, but you can edit the image in photoshop if you'd like)
 

No Caption Provided


 http://www.mediafire.com/?mo4myzz3vmo