Depression Quest was not at all what I was expecting. I guess I'm glad I played it before reading this, because I probably would have written it off entirely had I known it was, and I'm boiling it down, a choose your own adventure story.
As empathy-inducing games go, I felt ambivalent about Depression Quest. Parts of it hit very close to home, while others felt like a charicature of a depressed person. I suppose that makes sense from both a story telling perspective and a design constraint, but it took me out of the experience a bit.
I intended to keep the entire series on one console, but once I bothered to pick up Twin Snakes, that went out the window. Since I play more games on 360, and since I have two copies of MGS 2 for PS2 already (and a third for Xbox OG, now that I think about it) and two copies of MGS, I got the HD collection for 360.