By Nodachie 1 Comments
There is more to pen and paper RPG's then rules, dice and books. There are your friends, your wit and every ones slightly off view of the world. All games have rules, limitations and goals, which are great. The big difference is that a P&P RPG has a game master (usually a DM sometimes a Story Teller). With a GM the rules and limitations are over ridden and changed on a whim. It takes nothing more then an "okay let's do that" or a "this is a great idea" to break the world. An imaginative GM is essential to a great game and after hours of video games you are already half way there to a great game.
inFamous, for example, I wish I could play that with my friends so that we can all parquor up building and electrify the Reapers. Shadowrun, an RPG system, has modern weapons and magic that could be easily applied to this. With a little re-imagining you can have that experience with your friends and enjoy whole new adventures.
Actually that’s a great idea. I am going to make a one-shot game on that...and it will be glorious.