Just in case people didn't know and want to get in on this, the cube has just reached the final layer. What do you think the "LIFE CHANGING SECRET" will be? Will the final person tell anyone? Who knows!
@Shady: You're right, it is laziness. But this laziness has engendered a skewed and sexist view of gender roles. There is a misconception that for a work to be sexist or contain sexist elements, then its author has to be knowingly sexist and purposely inserted said sexism in said work. This is not true. I won't take Fueda as an exemple because after reading his comments on why he made the protagonist of The Last Guadian a boy instead of a girl, I do believe that the guy is sexist, at the very least unconsciously. Take Miyamoto and Princess Peach. Another great exemple of a video game using simple tropes which have caracterized works of countless authors since the dawn of time: the knight and the princess. The deal is the same as in Ico. I don't believe for a second that Miyamoto is sexist; but whether or not he is is irrelevant to the matter. The fact is, the games he made still use the concept of the helpless female princess who must be rescued by the brave chivalrous man. Regardless of the intent behind such games, they are still perpetuating the notion that helpless females must be rescued by none other than men. It is a sexist notion, because it makes use of predefined gender roles which in no way reflect our reality.
How is it sexist to tell a story in which a man rescues a woman? Would it be no less sexist if a story were to feature a woman rescuing a man? Where does one draw the line on what is acceptable?
The trope of the damsel-in-distress is not in itself inherently sexist. And it is perfectly possible to use the trope while also allowing the damsel in question to display a strength of personality and character.
There's nothing inherently sexist about it, but you have to look at in in a broader context. The number of stories told where the strong male rescues the weak female is staggeringly vast compared to stories where women rescue men. That's the point being made here. Mario saving peach isn't sexist, but it does reinforce sexist, false, and long standing gender roles. And you're right, it is possible to have the damsel be a strong and dynamic character and there are a bunch of works that do that and that's great! Ico is not one of them.
I missed the part where ICO was a metaphor for the way we should run modern culture.
All art and entertainment helps shape and is shaped by our culture.