When you start each level, the seasons you can switch to are limited, typically as you enter each level only the one you start with is available. There are orbs scattered throughout each level that unlock new seasons. Once a season is unlocked, you can switch to and from as many times as you like. As you collect more orbs, and gain access to season specific items and powers, more pathways open up to you, eventually allowing you to get access to the end of the level. The number of times you switch is tracked by the game though and affects the ranking you get at the end of each level. The fewer switches you use to beat a level, the higher you score. You can see what seasons are available and active in the bottom left of the screen.
You know, there's something about having an real, genuine trailer (it says official and everything) that legitimizes this whole thing for me. I really am making a video game. This is really happening. I'm one of 3 programmers and 6 artists who've spent the past 4 months working on Clo. We're all students. For all of us, this is the first time we've aimed to make something that could potentially be considered a real game. It's exciting. Hopefully you guys think it looks at least a little bit cool.
Holy shit, that picture reminds me - The whole Princess Debut thing where it was at the top of the most popular page list for ages and people contacted the developers and got a review copy sent to the offices.
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