Nonapod's forum posts

#1 Posted by Nonapod (126 posts) -

So if you've been keeping track you'll have noticed that over the past year or two there's been an overabundance of Android based game consoles announced, and now there's a few released. We've got Ouya, Nvidia Shield, MadCatz's "Project M.O.J.O.", Gamepop, the Gamestick... is there any I'm forgetting?

Now there's talk of Google jumping into the fray. The main difference between Google and all these other guys is money. If they really wanted to they could design a console that could potentially be in the ballpark of the PS4 and the XBone hardware-wise (for example they could stick a 2.5GHz 8 core Cortex-A15 with a pretty decent GPU.) Of course, just because they design it doesn't mean people will develop games for it, beyond the preexisting library if Android stuff that's really been designed for mobile devices with touch screens that is.

Given the state of this industry with it's overpopulation of gaming platforms, ballooning development costs, and shrinking sales it certainly seems like a dangerous gamble on their part. But I'm curious to see what they'll come up with none the less.

#2 Posted by Nonapod (126 posts) -

I'm not even sure I'll pick up either at launch, but if I did I would expect to pay at least $600 ($499.99 system + $59.99 game + tax). I doubt I'll pick up any extra peripherals or what-not.

#3 Edited by Nonapod (126 posts) -

None of this surprises me. Kuchera's always been a bit impulsive and dickish. I remember when he reviewed for Arstechnica he'd often have these weird ass provocative opinions.

#4 Posted by Nonapod (126 posts) -

I’ve been wondering recently, with services like Shapeways that can create custom 3D printed items to order, why are there not yet any companies that can create game controllers, mice, keyboards and the like custom built to order? Sure, you have companies that can do custom graphics for consoles and gamepads (like, but why isn’t there yet a service that lets you configure the button and control stick layouts online? The one hangup seems to be producing a “one-off” logic board cheaply. Although I’ve heard that producing a printable PCB probably isn’t too far off.

#5 Posted by Nonapod (126 posts) -

From a business perspective I look at the Ouya, Shield, and now the Piston as sort of high risk, high reward proof of concept type things. Any of those could potentially be huge but it's far more likely that one or all of them will go the way of the N-Gage and Apple Bandai Pippin.

From a gamer perspective I think the Piston interests me the most, but I doubt I'll ever end up buying one.

#6 Posted by Nonapod (126 posts) -

I think this is very sad for a number of reasons. It makes you wonder where the industry is going in general. THQ is one of the last of the middle sized publishers between the goliaths (like Activision and EA) and the countless little indies. It doesn't seem like there's room for medium sized companies in the game industry anymore.

#7 Posted by Nonapod (126 posts) -

(Just as an aside, the TurboExpress predated the Nomad by a few years as a fully functioning portable version of a home game console)

As to the topic itself, the Wii Us gamepad isn't exactly analogous to a fully portable game console due to it's 20 foot wireless tether. It's more like a sort of local are network thin client and it'll remain local since there's no way a 4G connection would provide enough throughput for its streaming. So I'm not certain if you can use the arguments about the reasons the Nomad or the TurboExpress failed and apply them here.

#8 Posted by Nonapod (126 posts) -

If a game is mechanically sound with a solid concept and does what it does well, it will hold up and be timelessly good.

For example, I can always play through the best of the best games from the 8 bit and 16 bit eras. At least a couple times a year I'll play through the greats with emulators. And the more recent classics of the last 10 years or so often hold up pretty well.

But I agree with the general sentiment that the early 3D polygonal 32 bit era games often don't hold up both visually and gameplay-wise. You have to remember that not only the visuals, but a lot of the control schemes and gameplay mechanics dealing with moving around and interacting in a 3D space were in a rudimentary state back then, and a lot of ideas were kind of hit or miss. Things like janky camera behavior were common too.

#9 Posted by Nonapod (126 posts) -

@Atramentous said:

Lets all flip the fuck out like we always do and then forget all about it the next week.

True, people may forget about it next week. But when they go to buy another mouse they'll be thinking "Hey didn't Razor put that spyware shit in their drivers? Guess I won't be getting one of them?"

#10 Posted by Nonapod (126 posts) -

The decision makers at Razor are obviously complete morons.

Why? They're making and marketing products whose primary demographic is hardcore PC gamers. Hardcore PC gamers are notoriously well informed about and passionately against companies that practice these sorts of shenanigans. This is the sort of crap that could lead to boycotts from their customer base and could mean the eventual end of their company.