NoRemnants

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#1 Posted by NoRemnants (309 posts) - 1 year, 4 months ago

I'm in the beta and can say that most of what they are implementing is not going to require that large parts of the game code be rewritten or lots of new art assets generated. It's mostly from a game design standpoint. In fact, pretty much all of the changes have already been implemented in the beta. Some of the highlights are below.

  • Removed Scrolls of Identification, you now simply right click an item to identify it.
  • The fifth quick slot button is now a dedicated potion button.
  • The mystic artisan has been removed, reasoning is that it was too similar to gems/sockets.
  • Selling and salvaging from out in the field has been removed.
  • Blacksmiths now salvage items and white ones are no longer salvageable.
  • Added a dedicated Town Portal button that does not require scrolls.
  • Names of the main stats have changed and their effects on each class has been changed. (Strength = Barb, Dexterity = DH/Monk, Intellect = WD/Wizard, Vitality = Health)
  • Full stats are now exposed directly on the inventory UI.

All of that is pretty much complete. They are now balancing and polishing and also adding more secondary stats (like + lightning damage, % to find more gold from enemies, etc.)

#2 Posted by NoRemnants (309 posts) - 1 year, 5 months ago

All of the characters have a strange orange color to their eyes for some reason.

#3 Edited by NoRemnants (309 posts) - 1 year, 5 months ago

I agree with you 100% on the L.A. Noire stuff though. It drove me crazy because I have a compulsion to complete everything in games and the L.A. Noire stuff just sucked. The 100% sync stuff wasn't as bad because it's fairly easy to see why you failed and I got 100% sync usually on my first try.

#4 Edited by NoRemnants (309 posts) - 1 year, 5 months ago

@Hamz said:

Depends how much you're enjoying the Assassin's Creed franchise up to this point.

In terms of plot then Revelations does continue and expand upon Ezio's side of the story and fills in more of Altair's as well. However in terms of the overall story (ie. Desmond and modern day Assassins) then it doesn't do much.

I agree with this.

Revelations was clearly rushed as evidenced by the fact that whenever you aren't playing as Ezio they throw you on a bare island with some voice over to explain what is happening outside of the Animus. Desmond's Journey was pretty bad as well. Very lazy game design if you ask me. I enjoyed the Altair stuff and seeing how his story played out. One thing that annoyed me was the way they just threw a cinematic at the end to move the story ahead and set up AC3 to be in New York City.

@laserbolts said:

If you really really into Assassins Creed then sure but it is the weakest game in the series so far.

AC1 was by far the weakest game of the bunch. The tedious, repetitive missions in that one were unbearable.

#5 Posted by NoRemnants (309 posts) - 1 year, 5 months ago
#6 Posted by NoRemnants (309 posts) - 1 year, 5 months ago

@AngeTheDude: Ah yeah that one was a bitch.

#7 Posted by NoRemnants (309 posts) - 1 year, 5 months ago

@AngeTheDude: Is that the one where you have to turn and go through the subway area?

#8 Posted by NoRemnants (309 posts) - 1 year, 5 months ago

Thanks guys. It would be nice if they actually told you that in-game. It is called "training".

#9 Posted by NoRemnants (309 posts) - 1 year, 5 months ago

I'm about to stop playing this. I've been sitting here for about 2 1/2 hours trying to finish the AR Training where you have to fly through the little tunnel. Every single time I try I either smash into the wall above the tunnel or I land on the ground and fail. Is there a trick to it or is it just a dumb mission?

#10 Posted by NoRemnants (309 posts) - 1 year, 6 months ago

It's more than likely some new studio that they renamed BioWare Something for name recognition.