NoRemnants's forum posts
@rorie: Still getting this issue and it is beyond frustrating to the point me contemplating canceling my subscription since I can't watch the premium videos I am paying for. This really should be the #1 priority for the dev team as videos are the lifeblood of Giant Bomb.
Here are traceroute and speed test results.
Tracing route to a1189.g2.akamai.net [18.104.22.168]
over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms 192.168.0.1
2 19 ms 93 ms 115 ms mpls-dsl-gw57.mpls.qwest.net [22.214.171.124]
3 42 ms 19 ms 19 ms mpls-agw1.inet.qwest.net [126.96.36.199]
4 29 ms 29 ms 29 ms chp-brdr-03.inet.qwest.net [188.8.131.52]
5 29 ms 29 ms 29 ms ge9-1.br03.chc01.pccwbtn.net [184.108.40.206]
6 39 ms 39 ms 37 ms 209-8-108-102.static.pccwglobal.net [220.127.116.11]
7 37 ms 33 ms 32 ms 63-216-54-253.static.pccwglobal.net [18.104.22.168]
I honestly have no idea why people feel the need to harass women game developers or those that want equality. I guess it stems from the anonymous nature of the internet. People feel they can say whatever they want without consequence. It's both the best and worst part of the internet.
Having said that I do think Anita Sarkeesian under-delivered on her Kickstarter and I think it's a shame that people can't say so without being labeled as sexist and lumped in with the crazies. I admire that she wants to tackle the subject of women in video games but I don't think she goes far enough in to looking at the context of a lot of the content she is commenting on. Japan is very much about sexualizing women and I think she would do well to examine that culture and it's effect on video games. A lot of the stuff she covers is coming from Japan. However, harassing her and making death threats should NEVER happen and anyone who does it is a fucking scumbag.
I'm not too familiar with Zoe Quinn as I usually don't watch any of the stuff Patrick does, though harassment is never okay. I really wonder who these people are that spend their time harassing these people.
@ll_exile_ll: These are clearly early screenshots of a game in development. In one you can see missing textures (the red and blue areas in the second screenshot). And they are clearly using lots of really low poly models and low resolution textures at this point. Do you really think a next-gen only title would look worse than the last one?
We are talking about lazy so...
Is there nothing more lazy than re-skinning a boss from Dark Souls 1 and making him a boss in Dark Souls 2? Nope. When I got to him I couldn't help but scoff at how lazy that was unless there is some reasoning that is lost on me. He's the same guy except a different color. I think he has the same moves too except for one new attack. Oh, and he's much easier because in Dark Souls you fight him and another guy. Here he is just by himself.
So far the game has been frustratingly hard for me. In a not so fair way, imo. Overwhelming me with enemies so they can chop my stamina down and thus I can't really do much to prevent it. However, the bosses have been very easy with the exception of the bosses that overwhelm you in the same way by there being multiple ones at a time. Neither option being fun unfortunately... too easy 1 on 1 fights or these lame 3 on 1 fights that I only die because I need to put points into stamina.
thought the lore reason was that gwyndolin made illusions of all of gwyn's sentinels in anor londo, and the real orstein ended up in Drangleic and thus we fight the real deal in dark souls 2, he's just old now.
As for the topic at hand, I too noticed that a lot of bosses have mobs at their side, for some it can definitely prove annoying like that giant dog thing (which I still haven't beaten in my main playthrough yet) and the gargoyles kinda suck, too.
Are you talking about the giant rat? I had trouble with him at first too. The trick is to take out the small rats right away, you can then easily roll under him to his back legs when he attacks and not get hit.