Nottle's forum posts

#1 Posted by Nottle (1912 posts) -

In Oblivion there was a quest where you take the kings bastard son guy to some church farm near a town, some assassins come to kill the bastard, they killed the head of this church farm and some other monks and their dead bodies were there 80 hours later. I even made that place my house just because i could and had to walk across some dead bodies to get to the door.

#2 Edited by Nottle (1912 posts) -

I ended up feeling rather mixed once the game ended. I thought the main thread about your sister and her crush felt sort of Oscar bait-ish. But at the same time is felt very genuine, they had their little school magazines they were making and the comic with the sort of dumb fan fiction plot. It was cute. Also did you pick up on the other family members, the fathers failed an reinvigorated book career, the parents weakening marriage, the moms affair, the uncles suicide by morphine due to guilt. A lot is going on if you look.

The game is very realistic, you are getting all this information out of things that would actually exist as opposed to audiologs in a Bioshock game that seem a little too convenient. Also the piecing the events together is satisfying. Realizing that the sister is a lesbian was sort of a surprise. The weird hidden passage with all the picture clippings and the cross was also very memorable, very atmospheric. Though the occult stuff (Ouija board, pentagram under the stairs, and the cross) to me either seems out of place or a good red herring. I kept feeling that I was going to find a corpse at some point.

Regardless atmosphere and environmental story telling has been a thing since the game cube with Metroid Prime, and even before that with Resident Evil. They made a pretty focused and subtler version of that. I personally believe $5 is a good price for the game. I really don't think they should have gotten nominated for studio of the year, a studio like Platinum Games should have, I could argue their games are more innovative because mechanically they do things that few other games do, games like Left 4 Dead, Fallout, and Bioshock had this type of storytelling, but were also all better games.

#3 Posted by Nottle (1912 posts) -

@jugg4n4ut: No one on Giantbomb likes Smash Bros. though, because it's not a fighting game...

I really don't get their dislike for the series.

#4 Edited by Nottle (1912 posts) -

Super Mario Land 2,

Sonic Adventure 2

Every Mario Kart you go to Rainbow Road which is assume is in space,

Every Hideki Kamiya game after Devil May Cry has a final boss in space. There is a fucking alien ship in Okami, which the rest of the game takes place in ancient Japan. You knock hair god past every planet in our solar system and steer her into the sun.

#5 Posted by Nottle (1912 posts) -

@tobbrobb said:

When IS Hitler's new album coming out?


Because my birthday is April 20th, i find this extremely funny.

#6 Posted by Nottle (1912 posts) -

I thought it was a pretty interesting scenario, it showed that Trevor doesn't fuck around, and it also made me think about how often you gun down mooks in GTA and think nothing of it but all of a sudden its a character you got to know, someone you were invested in, and it becomes more meaningful.

I wondered what would happen if it was just some guy Trevor killed, because a whole lot is going on in that scene, and I think the whole order of "ok heres Trevor fucking, he see the news, stops fucking . OH SHIT it's Johnny, Trevor throws bottle and stomps Johnny's head in, DAMN Johnny is Dead, now I'm playing as Trevor" was a really chaotic way to introduce him. Taking away the excitement of seeing a familiar face probably kills a bit of that scene.

#7 Posted by Nottle (1912 posts) -

@egg said:

I don't know why games have so many combos, it strikes me as a total design failure.

What gameplay ramification does each and every single combo present? Can you honestly be convinced they each have one? No they don't, they're just there for show I think, it's just the 3D animator masturbating.

Even non hack-and-slash games have combos. What does that tell you.

One could say the point of a lot of these games is to be SSSTYLISH. For example mixing up the combos in DMC3 allows for your Style meter to go up, which incentives you not to get hit as well as look cooler than just pressing triangle 3 times over and over. Ultimately things tie together so you get better at the game. And yes some combos are better for certain situations.

#8 Posted by Nottle (1912 posts) -

Perhaps a stylized Brad on a dog or Luchadeer.

#9 Edited by Nottle (1912 posts) -

@bigjeffrey said:

@nottle said:

I like the red and black coloring, she was pretty much my favorite character in P4, I had a heart only of you Yuki-chan... damn useful too.

I like the way you think.

Some people preferred Chie or Rise, but they are crazy. She attacks with fans and has fire. What's not to like? The laugh?... So endearing.

Such a simple design, but for some reason it works well. Same thing with Mitsuru in P3.

Also both the Yasogami high school and Gekkoukan high school uniforms just look cool.

#10 Posted by Nottle (1912 posts) -
MGS2 Snake is Perfection
I always liked how off Duster was, his limp which is consistent throughout the game, and his general lack of attractive qualities. Also looks good with a fro.
I like the red and black coloring, she was pretty much my favorite character in P4, I had a heart only of you Yuki-chan... damn useful too.

Again, the red and black looks cool. Also weilds a big ass sword with a hand in his sleeve.
Good ol' RE4 pretty boy swag Leon S. Kennedy. So stylish.