Nottle's forum posts

#1 Posted by Nottle (1931 posts) -

I thought it was a pretty interesting scenario, it showed that Trevor doesn't fuck around, and it also made me think about how often you gun down mooks in GTA and think nothing of it but all of a sudden its a character you got to know, someone you were invested in, and it becomes more meaningful.

I wondered what would happen if it was just some guy Trevor killed, because a whole lot is going on in that scene, and I think the whole order of "ok heres Trevor fucking, he see the news, stops fucking . OH SHIT it's Johnny, Trevor throws bottle and stomps Johnny's head in, DAMN Johnny is Dead, now I'm playing as Trevor" was a really chaotic way to introduce him. Taking away the excitement of seeing a familiar face probably kills a bit of that scene.

#2 Posted by Nottle (1931 posts) -

@egg said:

I don't know why games have so many combos, it strikes me as a total design failure.

What gameplay ramification does each and every single combo present? Can you honestly be convinced they each have one? No they don't, they're just there for show I think, it's just the 3D animator masturbating.

Even non hack-and-slash games have combos. What does that tell you.

One could say the point of a lot of these games is to be SSSTYLISH. For example mixing up the combos in DMC3 allows for your Style meter to go up, which incentives you not to get hit as well as look cooler than just pressing triangle 3 times over and over. Ultimately things tie together so you get better at the game. And yes some combos are better for certain situations.

#3 Posted by Nottle (1931 posts) -

Perhaps a stylized Brad on a dog or Luchadeer.

#4 Edited by Nottle (1931 posts) -

@bigjeffrey said:

@nottle said:

I like the red and black coloring, she was pretty much my favorite character in P4, I had a heart only of you Yuki-chan... damn useful too.

I like the way you think.

Some people preferred Chie or Rise, but they are crazy. She attacks with fans and has fire. What's not to like? The laugh?... So endearing.

Such a simple design, but for some reason it works well. Same thing with Mitsuru in P3.

Also both the Yasogami high school and Gekkoukan high school uniforms just look cool.

#5 Posted by Nottle (1931 posts) -
MGS2 Snake is Perfection
I always liked how off Duster was, his limp which is consistent throughout the game, and his general lack of attractive qualities. Also looks good with a fro.
I like the red and black coloring, she was pretty much my favorite character in P4, I had a heart only of you Yuki-chan... damn useful too.

Again, the red and black looks cool. Also weilds a big ass sword with a hand in his sleeve.
Good ol' RE4 pretty boy swag Leon S. Kennedy. So stylish.

#6 Edited by Nottle (1931 posts) -

I remember thinking the mech boss fights in Goemon's Great Adventure were pretty good.

#7 Posted by Nottle (1931 posts) -

Kinda weird since you didnt personally know the guy.

I mean, you're talking to a girl, she's like "whats your tattoo say?" and you're lke "Ryan" and she's like "oh you're gay?" then you'll be like "no, its the name of a dude from a website i like who died". Then she'll walk away.

Good thing people don't read binary and you could probably just say it means "mom" or that it means nothing because it just looks like a bunch of lines...

Thinking of that, who is going to look at the 1's and 0's that resemble geometirc shapes more than numbers and think right away "that's binary."

#8 Edited by Nottle (1931 posts) -

To actually make it feel like a remake or reimagining of the original. Twins Snakes was good but aside from the updated graphics and cutscenes, there wasn't nothing to much new about it. On top of that I really don't think its necessary to have yet another remake anyway. He should just focus on keeping the story moving forward at this point.

Don't forget that they added basically all of the mechanics from MGS2 in there. Ledge holding, first person aiming for all the weapons, rolling, body part sensitive damage to enemies, bodies remaining after death, being able to tranq enemies, moving bodies around. Also they made the card key backtrack at the end of the game much less tedious.

#9 Edited by Nottle (1931 posts) -

That would be entirely too familiar and thus depressing.

But if they went with the average Japanese person's idea of life in the US, ie nonstop drive-by shootings, that could be rather entertaining.

I rather Japanese-America be more Earthbound than Dead Rising.

#10 Edited by Nottle (1931 posts) -

@animasta said:

@nottle said:

@animasta said:

@bigjeffrey said:

@animasta said:

@bigjeffrey said:

Also the Soundtrack would be full of bullshit western music. Part of the reason i love these games is the score.

bullshit western music?

What does that even mean?

Persona in america would be a western.

...

like how would it be bullshit? Why would Meguro change his style so drastically that it would be worse? It's not like they've never used american styles of music before (the ending theme of persona 2: innocent sin was an american singer).

Persona 3's sound track was prominently that weird but really cool Jazz rap. Neither genre I would consider japanese, and both i would consider very western. The lyrics and singing though were pretty japanese and tied it all together.

oh god lotus juice is the worst.

"Gotta prove my skillz so get down

My lyrical dempsey roll about to smack down now

Gotta shoot to kill and shoot the skill

Don't you be afraid mans gotta go how it feels "

You mean the "best."

I think we can probably agree, the lyrics in EVERY Persona song suffers from Japanese people liking to speak english but not knowing how words or sentences flow making things pretty corny at times. I really like that though.