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Nottle

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Nottle

1933

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The HD collection is flawless other than the fact that they took out an easter egg in 3, and some of the bonus stuff like Skateboarding, secret theatre and Snake Vs. the Monkey were taken out. Nothing vital.

Peace Walker is a lot of fun too.

Take your time with those games though. A lot of fun easter eggs.

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Nottle

1933

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@noobsauceg7: That's how I am. I like all the MGS games I've played. I think there are arguments that any of any of the games can either be the best or worst in the series.

How I'd rank them is: MGS2>MGS3> MGS1> MGS Peace Walker> MGS4. MGS4 is fine, there are just some dumb story stuff I don't like that cheapens the previous 3 games. For a straight forward emotional story MGS1 and 3 are probably the best. MGS2 is probably the most thoughtful and interesting, that's why I like it the most.

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Nottle

1933

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@noobsauceg7: Sort of funny that the last game I beat was MGS1 as well. Is this your first time playing the series? I love MGS2 even though most call it the black sheep of the series. I think more so than any game in the series MGS2 warrants a second play through just for the stories sake.

I never MGS1 in it's original form, I only played Twin Snakes so I was used to having MGS2 mechanics in it. MGS1 holds up very well with the exception of the 2nd half of the game where they try to amp up the action. MGS1 Snake does not control as well as MGS2 Snake, Raiden or Big Boss so when you are being chased up stairs by guards or you have to fight Sniper wolf and your aim is being thrown off by her shooting you and you can't fine tune your sniping because the movement isn't analog and super slow it can get pretty annoying.

Just because I can't get a hang of those clunky controls near the end I'd give it a 4/5. Some things I think it does the best in the series; Shadow Moses is probably one of the most memorable environments in the medium and the bosses are probably the most interesting, unique and creative in the series which say a lot. Even something about the graphics are stylized in a way that I find pretty likable.

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Nottle

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#4  Edited By Nottle

No, you don't need outside talent. How just about more talent?

People with more good ideas and the ability to implement them.

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Nottle

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#5  Edited By Nottle

Vanquish and Bayonetta are the two that come to mind. Bayonetta makes enemies that show up later show up sooner to give you more of a challenge earlier on, also the telegraphing of enemies attacks are reduced to the point where they attack without warning and on the hardest difficulty you no longer have witch time activated by dodging so you have to resort to new tactics and items.

Vanquish makes enemies more aggressive but Sam isn't some clunky asshole so you learn how to adapt to the new challenges.

Halo was also pretty good.

The thing devs should never do is just make enemies have more health.

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Nottle

1933

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Portal: Going out of the sterile lab environment for the first time.

Portal 2: The Face Heel Turn.

Heavy Rain: JASON and cutting off your finger.

Left 4 Dead series: going through any map for the first time.

Fez: Discovering what Fez was all about.

Red Dead Redemption: The final gunshot. Late title card.

MGS4: "SNAKE YOUR THE SHIT." The Ocelot fight.

Vanquish: Beating that game on hard and making it look easy compared to my normal playthrough.

RE5: Fucking up your friend's QTE.

Deadly Premonition: That ending.

Mass Effect 1: Realizing ME2 kind of sucked in comparison about 2 years after the fact.

Uncharted 2: Train sequence.

Bayonetta: Probably my favorite moment this gen is getting good at this game right around the point where you face the first Grace and Glory. It opened me up to many PS2 games I would have never played. Also that ending. The fight with Baldur, running up the statue into space, the fight with hair God, knocking her into the sun, the fake out credits, the credits dance number.

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Nottle

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@animasta said:

@nottle said:

Mother 3 and MGS3, AKA games about how fucking sad it is/ will be when your mom dies.

mom dying in mother 3 is hardly the saddest part of that game

I mean that final battle with masked man is the most emotional battle I've ever bore witness to (many tears were had)

Yes, it's by no means the saddest part. But her death certainly has an impact on the family, it puts Flint in jail and it's what causes Claus to go out and become the masked man.

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Nottle

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I think gameplay should always come before narrative, most times trying to fit in gameplay for the sake of making the story make sense takes some of the fun out of it and is usually half assed.

Sometimes it's ok that Drake is this fun loving guy that knows how to demolish squadrons of mercenaries because it is escapism. Just like the movies Commando or Indiana Jones, you are just supposed to have a good time.

I think I've always had a strong tolerance for tonal shifts. The difference between cutscene and gameplay reality has never bothered me.

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Nottle

1933

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Mother 3 and MGS3, AKA games about how fucking sad it is/ will be when your mom dies.

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Nottle

1933

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@shell_kracker: I absolutely prefer Japanese aesthetics. If you look at any of Hideki Kamiya's games there is something visually unique about them (well maybe not RE2 but,) if you look at Viewtiful Joe you can tell it's inspired by a bunch of Power Rangers, Kamen Rider, and Ultraman type stuff Kamiya probably watched when he was a kid, Okami is based in Japanese mythology and the art style emulates Japanese paintings. DMC1 and Bayonetta even have pretty unique designs to the environment and the enemies.

I think something about the Japanese games I liked is that they aren't afraid to make things cute or put in little details. I don't think many western studios would make a character like Kirby or Pikachu. In Okami when you bark at a little girl she will pet Ammy, or if you use any of your brush techniques on villagers they put in animations that fit your actions. They didn't need to put that stuff in but it's cute and nice that they thought of it. That's one of the reasons I love MGS2 and 3. The developers thought of EVERYTHING. Any instance that happens you can call up your CO and ask them whats going on. Pick up some new facepaint, call Signit and he'll tell you all about it for about 2 minutes. The only western games that may have that level of detail are Rockstar, Bioware or Bethesda games. Even then it's not quite the same.

Personally however I think if we look at the world's myths, Europe, the Middle East, and Asia have really cool religions, heroes, and monsters. Colonized America has only been around for what 400 years? All of our myths are either just adapted from other places, are super corny and kind of lame like Paul Bunyon or John Henry, or they are so close to real life, who cares. I think the place the west takes inspiration is more modern and that's fine. The west looks at movies to make games, Red Dead Redemption and LA Noire both love to reference film. There is just something very American about them. They are time pieces that are more grounded in reality than something you'd see in Persona 4. Just as Okami celebrates Japan, Red Dead Redemption celebrates America. There is something beautiful about the big open spaces in Red Dead, it feels like you could go to some desert in Texas and find a place that looks like where you've been in the game. Even the DLC for Red Dead references zombie movies, which as far as I know are a very western thing, as well as Bigfoot, a chupacabra, as well as some Christian religious stuff like the 4 horses of the apocalypse. Fallout references 1950's American culture, down to the plasma guns that look very 1950's scifi.

@miketakon: I'm not sure if it is fair to say JRPGs are always by the numbers. Mother 3, Nier, Fire Emblem, and Tales of Vesperia are all pretty different games. Hell even if we just look at the Final Fantasy series we can see how different each entry is from the previous title.