Hi, guys! It took me a while to respond, sorry for the wait. Anyway.. let's get down to it:
@MikeGosot: Thanks for chiming in to the discussion. Would you mind expanding your post, by adding what art is to you personally? Does it have to do with experience, with aesthetics.. or magic perhaps? Do you think there is a difference between design (be it game/graphic or other) and art? Lastly it would be great if you could tell me if you have any history with arts. Thank you upfront!
: Sorry for keeping you waiting as you seem to be quite interested in the discussion. Don't be sorry for the long post, as the information it contains could easily take three times the space if you weren't quite eloquent. Just as well I apologize that I cannot really discuss the topic as I might influence the potential new opinions. I definitely want to, trust me and when the paper is done I will. Thanks for sharing your experience in art/design. To leave you with a question, would you mind showing/mentioning any really good examples of game interface? And then the same for game interfaces that are in your opinion very close to art. Thank you!
: As you are one of the few who take the negative stance, would you mind expanding your opinion, please? Why is it not art? - is it because it is design and you don't see design as art? Is it because a different reason? It would be great if you could tell me, please, what is art to you personally. Thank you if you'll share all that
: Your remark about academics made me laugh as of course I see quite a bit of truth in it myself. But you could say the same thing about a lot of things, because people are just weird and need shit to do. Thanks for the opinion on craftsmanship, it is quite unique. As you quite clearly express what is art to you, would you mind telling me if you have any history in arts? Have you studied art, do you do creative writing, sing, dance or whatever? Thank you!
: Thanks for sharing your quite strict usability driven opinion. Do you mind sharing what do you consider art then? Also if you have any history in arts? Lastly as your view is very usability based, do you mind saying if you are a developer/programmer? It would simply help me to triangulate data when I get everything together. Thanks!
: Thanks for trying to develop the discussion in here, appreciate it. You speak quite highly of art. I asked you enough questions already and I'd need to ask more of everyone then, so no questions for you, just a thank you!.. kidding, Do you have any history in arts? I am interested, because you have made excellent points in all of your posts. Here, once again you are using examples that are exceptional. Your opinion is definitely one of the sound ones, which I will use more profoundly.
: Great that you came back with answer, thanks. I see what you are saying - if the experience has to be experienced in its entirety, do you think that the experience is then not there, or it simply completely changes? Asking just to make sure, I think I can tell the answer already. I find that, you are a vocalist very interesting. Especially your opinion, as you write springs from that. Ultimately experience is something games are about. How much of an integral part of a game do you think user interface is? It would probably be best to put in example, if you don't mind. Thanks!
: Okay. Why not? What is art to you personally? Do you see any difference between design and art? Do you have any history in arts? That is more than one, but it should be fine! Thanks for joining the discussion and helping me out.
: First off thanks for chiming in. Yes, basically that is what I am asking for. Once again I see that interface is seen as a suplemental part of the game. Is that what you are saying? Do you think it is possible that there just has not been any example of game interface that has been manufactured for no game and that is why you think in this way? I'll give you one example to think about. I have played a fair bit of the new XCOM lately and the user interface is very very heavy in this game. If you have played the game, take away all the HUD and leave just the lines that mark where each soldier can move. Do you think that might stand out as art on its own? The changing colours, created shapes and everything. Or would it be design, which you might not consider art then? Thanks if you take the time to respond.
: Fancy, a moderator. That's all I wanted, now I can leave... just kidding of course :). Art can be hardly defined in a sensible and short way, I agree. I can imagine the only way would be for the scientists to find the part of the brain that is stimulated when thinking art and if it would be the same for each person, there you go. But, that's why I am asking for a personal opinion. Thank you for answering the self-expression question as not a lot of people do. You make yourself pretty clear (for what I am once again grateful) and therefore I can only ask if you were willing to share, if you have any history with arts (hobby/university...)?
: I am not here to answer your questions! You are! ...but yes of course. Who wouldn't. He is the one unique piece of work. What would you say? Is Jeff "The Original Homeboy" Gerstmann art? Mind joining the discussion afterwards? Thanks for visiting in any case.
: Oh, wow. I am actually quite suprised by your opinion. Not that I have not heard it before, but it is not so common. Would you mind explaining why do you consider a game an interface? Would you say if the whole game is an interface, that the questions I am asking might possibly apply? Lastly do you mind if I ask what is your background? Thanks for sharing.
: Thanks for joining the discussion and reading through a bit. As you consider design to be somewhat art, could you expand on that? I might be OK if you told me, whether the intersection between engineering and creative expression is to you personally called "craftsmanship."
: Well they do, but of course it depends on what tutor you get and how well you manage to hide the gaming thirst in it. Let's say it was not the easiest to come up with such thesis. Thanks for the sources (although I'll be a horrible person and tell you I have read them all, but the interview with Dino, so thank you really just for that :D). I am trying to work it out, but I can hardly write what I think and make a paper out of that (I wish it worked around those lines). I need you and your opinion. Have you ever tried designing user interface for a game(as you have all those sources ready)? Do you have any background in arts? Lastly do you think that the visual/aesthetic quality is what makes art (at least in games)? Cheers for the response, duder!
: I am glad that you find the discussion interesting and enlightening in some way. I do so as well. You are right about looking solely at the aesthetic qualities of the game interface is probably not a good approach. The art should be approached in its entirety, otherwise it seizes to be the original experience (as one of the smart guys posted above). I think contemporary art is a place rather to avoid as it speaks only to a few in a way it was intended. As you mention, the interface seem to be very tightly bound with the game. How much do you think is a game interface an integral part of a game? And do you mind me asking, what is your background in arts? Thanks again
: Thanks for joining the discussion. Would you mind saying what is art to you personally then? Is it the magic essence someone puts in it, or is it any form of design?
: Hi, thank you for chiming in to the talk. Do you think you could explain in some way, what does artistic design mean to you personally? Thank you
Duders, I must say I am once again eternally grateful for all your opinions and help. The discussion is flowing and giving me some great results, which I will share together with my paper once it's all written up. Also you might find it interesting that from several boards I have posted the problem, this one has confirmed its community as the best - everyone politely and frequently discussing. You are all giving me gold (just as the Bombcrew)!