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oct_ONES

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oct_ONES

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#1  Edited By oct_ONES

Sin City: A Dame to Kill For 3/5

I loved the first one, but felt the second one had less charm. The continuation of Nancy's storyline was not needed, cringeworthy, and ruined the chronology of the series. Some of the actors being changed was also uncomfortable, especially that of Dwight and Goldie/Wendy. I did see it in 3D which was excellent. I thought Marv was used a bit too much through out the film and he seems more soulless compared to the first film, in this he just is used by other characters as muscle.

I really wish there were more standout characters and this movie shows that they picked out the best storylines for the first film. The atmosphere is still there and the first three storylines were alright just don't go into this expecting something as good as the original.

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oct_ONES

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#2  Edited By oct_ONES

I always thought Ryan Davis looked like Rocco Botte of Mega64's dad.

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oct_ONES

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I'm holding out for a shirt with the drawing of Ryan Davis on a Koffing.

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oct_ONES

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#4  Edited By oct_ONES

Just remembered how much I laughed when Ryan mentioned the "Truck Test" in the last podcast he did.

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Wow, this really sucks. I was looking forward to Ryan Davis starting a family and eventually becoming a part of Tested's Dadcast. It sucks that he had to go at such a turning point in his life. RIP RTD.

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oct_ONES

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#6  Edited By oct_ONES

@dharmabum: They have already confirmed cross-game voice chat.

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oct_ONES

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Ryan should put up his beard for one of his crazy E3 bets this year. I'm convinced he no longer has a face underneath it.

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oct_ONES

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I started on hard mode and had a difficult time, but powered through. The most difficult parts were the ghost battles the first of which i went into without resources and was able to squeeze by with the help of Elizabeth handing me salts and ammo, the second one i camped at the vending machine using Return to Sender, which makes you invincible so long as you have the salts to keep it up, the third ghost battle in front of the manor i camped near the Sniper Rifle tear and spammed the Mosquito tear as a distraction as i pumped bullets into her.

I'm now on 1999 mode and am having a better time than my initial playthrough. The Crows seem to be the most helpful in large crowd situations with the perk that creates new traps with the victims. I always possess the machines most situations because it is easier to have the other enemies take them out than it is for you to. I had no real preference for weapons, but really hated the Repeater and Heater.

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#9  Edited By oct_ONES

While on playthrough 2.5 at the level cap doing side missions in Lynchwood, thought popped into my head. Most of the game is linear where you travel from one area to another, there is this whole other area which is completely different and has it's own side story.

I'm thinking that this area was originally slated to be DLC then the developers decided to incorporate it into the game. Possible support for this is the fact that no quest givers in sanctuary refer you to this area and you have to go there to receive any of the quests (minus the Bane), also the relationship between The Sheriff and Brick could have been played up a bit but you don't learn of it until you're actually there.

Could there be any truth to this or am i just thinking too much into it?

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oct_ONES

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#10  Edited By oct_ONES

Oh Please!... 
Alright., let me reintroduce you two:  _________ meet horse, horse meet _________. 
 
I feel like this could go many different, hilarious, ways. Only one white card would be used.