I agree with OP. Seeing how Diablo II's story was also weak (if better than SCII), I think what's going on is that Blizzard is using these games to introduce their franchises to a new audience, rather than catering to the old fanbase. It's weird to think this, but Diablo II and Starcraft are over 10 years old now. Also their focus was far more on multiplayer this time around.
I'm fairly sure that corporate restructuring and general shuffling of talent (Blizzard North has vanished, remember) has a lot to do with this creative watering-down as well.
@CyborgDuo: good luck. i have to say you're awfully cogent and articulate for a 15 year old. it isn't easy but i'm sure you have it in you. keep us posted
I find Starcraft 2 to be by far the most entertaining e-sports game to watch, and personally I find it a lot more interesting than most real sports.
There is just something about how quickly the player is asked to make creative tactical descisions that is unmatched anywhere else. Once you get into the top rungs of a tournament with real money and pride on the line, you'll witness probably the single most taxing mental competition on earth. When paired with the right presentation and production values, it's a thrilling thing to see.
i'd be willing to bet that real-life MMA, or at the very least street fighter (if you want to stick with video games) is just as strenuous (i know boxing is, from experience), but yeah i take your point. love watching sc matches.
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